I had the F-15 at 63,000 feet!!!
While exploring KSC, did you find 3, 5, and 6?
You'll need the F-15 for 3).
There's also a Space Shuttle in orbit high over the KSC add-on. It's easier to find at night (same for 3 & 5).
I had the F-15 at 63,000 feet!!!
While exploring KSC, did you find 3, 5, and 6?
You'll need the F-15 for 3).
There's also a Space Shuttle in orbit high over the KSC add-on. It's easier to find at night (same for 3 & 5).
but I'm not sure I did it right
If you see the az, ca, and ut folders then you did it right ...
I'm guessing the Reverb G2 may create a second wave of FS2 fans as they struggle to get their new headset working smoothly with the other sims so they give FS2 a try.
Dave, have you already downloaded the free DLC packs for Colorado, Utah, and the high-res texture pack for the Southwestern USA (includes CA) ?
There is also community-developed free DLC at flight-sim.org . The Apollo50 Tribute DLC was released in 2019, Hawaii-Part1 was released last year and Hawaii-Part2 was just released last week - all 3 are amazing and were developed by a very talented and tireless group of 10-12 guys ( I was on the Apollo50 team) and all 3 are great for VR helicopter flying!
Welcome to FS2!
VR touring of Oahu is really nice! I ran the first performance bat file (0-VR PC) since I have a GTX1080.
Oh, btw, I think 'today is the day'.
The weather looks good for flying
Looks like 2021 is going to be an amazing year based on Jake's screenshot!
It would be very nice to see some examples and TUTs how to apply the new format.
Thomas, I noticed my SouthFloridaTL_V2 radio towers aren't showing up in Florida any more after this update. I moved the folder /addons/scenery section and created a /scenery/SouthFloridaTL_V2/places folder for the other tower folders but no luck - still no towers.
Any suggestions?
I started flying FS2 with the Samsung Odyssey WMR headset in late 2017 and just moved to the G2 last week.
I believe so - I vaguely remember that buildings have 2 color texture files (ttx). One is the daytime appearance and the other is the nighttime appearance. You could do the same thing with a 3D wind sock object.
Look for a How-To YouTube video from ZoSoChile - you basically copy the daytime ttx file and rename it to something like _color.ttx or _night.ttx and then save the 3D model with both.
Might want to check your controller key assignments - the spoiler assignment may have been erased with the last update.
You could try these tools but I don't know if they still work with the current version of FS2 ...
https://flight-sim.org/filebas…jects-based-on-osm-files/
I think you should be able to use the G2 with FS2 with a steady 45FPS on your GTX1070 by adjusting the FS2 VR/Graphics settings. I don't know about the other games - my guess is they will struggle more than FS2.
A scenery area usually has several/many tsc files that reference the streetlight cultivation files. Within those tsc files is a SIZE parameter that defines the distance (in meters) when the cultivation files and other objects are loaded (dist = aircraft location - tsc file location/coordinates).
The first hurdle is finding the problem tsc files - not all tsc files have a cultivation file reference at the bottom.
Once you find a tsc file with cultivation reference that you want to edit, look for the SIZE parameter and double the current value, save the file, then restart FS2 and see if the streetlights have improved (no popping on). You can continue to increase the SIZE value but it will likely impact load times / stutters.
When I created lighted radio towers for the South Florida scenery, I wanted them visible from great distances so I had to use a very large SIZE value. Often the SIZE parameter is defaulted to 5000 meters.
The G2 sweet spot seems the same as my Odyssey-Original. I did get the 150% resolution issue this time with the G2 so I bumped down to 50% to match the G2 native resolution. The higher resolution is a nice step up from the Odyssey.
What's the trick to get the mouse to work in VR?
First impression is no more screen door - that C172 dash looks real. The extra resolution helps with the "real" look too. I was running with render scale set to 1.4 for the G2 and my Samsung. I checked the SteamVR application-specific resolution and it showed 100%.
I agree with your night time grey comment - it's like the cockpit is filled with a grey fog. It's tolerable just after sunset, but don't go any later than that or the cockpit will fill with fog.
UPDATE - I checked the Samsung (Original) again at night, the cockpit area just gets black - you can't see anything except maybe some god-rays but it's not as distracting as the grey fog in the cockpit. The screen door was a compromise I had to live with using the Samsung but the colors/brightness was worth it. Now the G2 also has great colors but no more screen door.
should be here within a few weeks
Correction ... black box just arrived.
Good excuse to upgrade the horsepower.
Planning on a 3080 upgrade when they're back in stock (guessing 2-4 months).
Jake, what settings have you settled on in FS2, SteamVR, Nvidia, etc? Don't have my G2 yet but it should be here within a few weeks.
+1 for the Apollo50 freeware - lots of helipads and unique things to see up close, including a moon crater, fly-thru museum, and aircraft carrier near splashdown.