How do we change the brightness of the numbers in a 'texture_animation_numeric_display' ????
I have tried, display_light and display_source_light and even display_illumination but the numbers remain a mid grey. The texture from where the numbers come from are pure white on a pure black background. I can change the brightness of the background image lighting in the rigidbodygraphics for the display which uses the same texture map and once again are pure white on a pure black background. Tried a luminance entry in the 'texture_animation_numeric_display' but the 'BIG RED CUBE' spat it back at me, nasty little barsteward it is