• in addition to what info i give in my previous message is the fact that when I click on the game icon |I get the message 'aerofly RC7 main executable has stopped working' and I get no further ... Alan

  • I think he means more specifics about the computer setup that you are using. He is probably referring to this guide line by IPACS (post is pinned to the top, so that users can find it before creating their own thread)

    "Please read before posting"
    http://www.ipacs.de/forum/showthre…iben-hier-lesen

    My first questions are: what graphics card do you use and have you downloaded and installed the latest drivers for your graphics card from your graphics card manufacturer? What processor do you have, have you moved the Aerofly installation folders manually?

    Does the tm.log file in your user directory tell you anything?

  • Computer info as requested - tm info at end .... hope this helps ...

    Computer Profile Summary
    Computer Name: DESKTOP-VUOBFC9 (in WORKGROUP)
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    Memory Modules c,d
    16336 Megabytes Usable Installed Memory

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    f: (NTFS on drive 1) 221 MB 206 MB free
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    Other Devices
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    Samsung M3 Portable, s/n 03B67DE218000026, rev 1301 05/09/2016 14:53:39
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    192.168.1.1 Router Vodafone,
    vodafone.connect, Vodafone / Revolution 5.4.8.1.271.1.59 / #7.2.11 DHCP Server, Gateway, Domain Name Server, Web Server
    192.168.1.2 Windows 10 Workstation Desktop-vuobfc9 (in WORKGROUP),
    desktop-vuobfc9.connect, Tp-Link
    192.168.1.4 Desktop-g27njh2,
    desktop-g27njh2.connect
    192.168.1.7 Network Device Android-eddd6946425e66e,
    android-eddd6946425e66e.connect, Motorola 0.00-tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmsteam,1) (tmfile,4) (tmrandom,5) (tmwinjoystick,10) (tmopenal,20)
    0.00-tmmodeleditor: init modules=(tmsystimer=ok) (tmsteam=ok) (tmrandom=3184958923) init= (default=Speaker (SB X-Fi Go! Pro)) (0:Generic Software) (1:Speaker (SB X-Fi Go! Pro)) (version=1.1) (1.1) ok
    1.19-tmmodeleditor: done
    1.20-tmmodeleditor: Program version 7.4.7
    1.20-tmmodeleditor: Copyright (C) 1998-2015, IPACS, http://www.ipacs.de
    1.20-tmsyswin: memory=(physical=16334MB, avail=13925MB) (virtual=18766MB, avail=4095MB) (14 in use)
    1.20-tmmodeleditor: operating system=Version 6.2 7331952 (Build 9200)
    1.21-sim: user and config folder = 'C:/Users/alanDT/Documents/aerofly RC 7/'
    1.26-tm: operating system real version=10.0.10586
    1.26-tmmodeleditor: fullscreen modes=(1024x768x32x60) (1024x768x32x70) (1024x768x32x75) (1152x864x32x75) (1280x720x32x59) (1280x720x32x50) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1280x1024x32x75) (1360x768x32x60) (1366x768x32x60) (1600x900x32x59) (1600x1024x32x59) (1600x1200x32x60) (1680x1050x32x59) (1768x992x32x25) (1768x992x32x30) (1920x1080x32x59) (1920x1080x32x25) (1920x1080x32x50) (1920x1080x32x30) (1440x900x32x60)
    1.34-tmsyswin: init window=(mdf=60Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen)
    1.41-tmmodeleditor: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0)
    1.57-tmwinogl: (glversion='4.5.0 NVIDIA 372.70') (compiling opengl 4.5 test shader= ok) (version=4.5) (compatibility profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 970/PCIe/SSE2) (version=4.5.0 NVIDIA 372.70)
    1.67-tmwinogl: opengl caps=(viewport=16384x16384) (texsize=16384) (stencil=0) (texunits=192) (ps-texunits=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096)
    1.68-tmwinogl: gl extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 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GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_sh
    1.68-tmwinogl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
    1.69-tmmodeleditor: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (texture storage) (buffer storage) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (shaderbufferload) (vertexbufferunifiedmemory) (sync) (swapcontrol)
    1.73-tmwinogl: gl: reducing max texture size from 16384 to 4096
    1.73-tmmodeleditor: gl: using depthmap texture array
    1.74-tmmodeleditor:
    1.74-tmmodeleditor:
    1.74-tmmodeleditor: FUNC RenderOpen BEGIN
    1.74-tmmodeleditor:
    1.77-tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    1.82-tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    1.83-tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
    1.85-tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
    1.88-tminput: searching for input devices...(3)
    1.88-tmmodeleditor: searching joysticks=none
    2.04-tmmodeleditor: no input devices found
    2.04-tmmodeleditor: initializing trackir...
    2.04-tmmodeleditor: (DLL Location key not present) TrackIR dll not found.

  • At the end of the file the Aerofly reports that the TrackIR dll file was not found. That sounds rather interesting because with all Aerofly RC 7 installation methods (download, dvd, Steam verison) this file should be installed automatically. I don't know any solution other than reinstalling the Aerofly or checking that its installation is alright when you have the Steam version. Maybe the IPACS support can help...

  • I noted this message too.
    But it appears in all my logs! And no problems.

    Quote

    1.24-tmmodeleditor: initializing trackir...
    1.24-tmmodeleditor: (DLL Location key not present) TrackIR dll not found.


    Strange IMHO is that the crash appears after:
    2.04-tmmodeleditor: no input devices found
    Even without an input device, it should load the scenery.
    Could the scenery be the reason for crashing. :confused:
    A case for IPACS support, isn' it?

  • I noted this message too.
    But it appears in all my logs! And no problems.

    Strange IMHO is that the crash appears after:
    2.04-tmmodeleditor: no input devices found
    Even without an input device, it should load the scenery.
    Could the scenery be the reason for crashing. :confused:
    A case for IPACS support, isn' it?

    I was labouring under the misapprehension this was IPACS Support ... appreciate a link to them ..... thanks


    Alan