OK, I think I've tracked it down. Try again please.
OK, I think I've tracked it down. Try again please.
Putting it on SSL may have had this side effect, i'll check
Hi, working pretty hard on it actually, though i’ve decided to focus on getting one complete product designed and all assembly niggles ironed out. Part of that is to fine tune these maghalls. I’m developing a system to simplify the alignment of the cube magnet. The design doesn’t need to restrict +/-45 degs or so. As long as the sensor/magnet alignment starts in the right place you get almost +/-90.
I’m using 3 of them here for pitch, roll and brake lever. https://fb.com/FlyAuthentiKit
Phil, great stuff!
1- For the museum we have a few flying stations. I tried to create stuff like this, but it's a long story (need real industrial strength). I have however created a few designs and prototypes (helicopter, and such). I'm really interested in the control box as this is the part that is challenging my expertise (I'm a mech engineer)
2- I'm having fun creating stuff like this, so if you need help, chime in. Mostly interested in developping the fighter jets and fighter planes versions.
3- I can create anything in Sketchup as you know. Can be 3D printed and/or imported into F360. F360 is next anyway.
4- For example, here is a heli version of collective control designed around electrical conduit and boxes (faster than 3D printing when available). Never went further because lack of time and dove into research on control box and sensors. Then I found a professional unit cheaper, faster, and sturdy for sure for our application. But we could evolve the concept.
This one had collective, Throttle, and as many buttons and switches as necessary (box on the left, at tip of stick).
Can be made to any length, with springs and rotary damper if needed.
Thanks. One of my breakthroughs was to move away from designing items as one entire unit and so having to design in the bearings, hall sensors, friction, wire connectivity etc etc each time on a custom basis, but designing re-usable components. Here's my "MagHall 6802" which can easily be dropped into a Heli collective, flap lever, landing gear, throttle quadrant etc just like a piece of lego. Someone I'm working with is making a throttle quadrant for a P47 with it.
I've put a few more piccies on https://www.facebook.com/AuthentiKit-102656871578604
I'll release the designs for this when I'm properly launched and you can drop it straight into Fusion 360 (Sketchup too probably)
OK, here's the Facebook page. I'm very new to this. I think if I get a few likes I can give it a nicer username/URL
Let me know what you think and what you'd like to see next on it? Video? Photos?
Hey, thanks for the offer. Unfortunately I don't currently have a 3D printer, but I'll definitely ping you in case I do acquire one some time soon.
I'll set up a Facebook page soon so people can follow progress better. I'm also working on more ways to solve the 3d printer problem. There is already one person on the forum here who has offered to 3d print one or two full sets of parts at cost as a gesture of goodwill for people in the community. Cost of printing all the parts is probably <$20. This is the kind of community sharing I'm hoping to inspire with this project.
I'm unable to load any third party aircraft with latest beta (20200829).
My p2008, krisk's or just flight, all give an endless list of geometry not found errors in the tm.log.CodeDisplay More
230.50-tmsimulator: loading model 'pa28r201t': name='pa28r201t' folder='C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/' 230.50-tmmodelmanager: model: (name='pa28r201t') (directory='C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/') 230.51-tmmodelmanager: loading configfile 'C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/pa28r201t.tmc' 230.51-tmmodelmanager: contact points 3: (1.983 0.000 -0.794 r=0.180) (-0.431 1.553 -0.789 r=0.160) (-0.431 -1.553 -0.789 r=0.160) 230.60-tmxgl: ERROR: (texture 'headset_senn_specular' not found) 230.60-tmxgl: ERROR: (remove invalid texture at index 'specular') 230.60-tmmodelmanager: loading dynamics begin 'pa28r201t'... 230.62-tmmodelmanager: ERROR: geometry 'Fuselage' not found 230.62-tmfile_properties: ERROR: cannot link 'Fuselage' 230.62-tmmodelmanager: ERROR: geometry 'LeftWing' not found 230.62-tmfile_properties: ERROR: cannot link 'LeftWing' 230.62-tmmodelmanager: ERROR: geometry 'RightWing' not found 230.62-tmfile_properties: ERROR: cannot link 'RightWing' 230.63-tmmodelmanager: ERROR: geometry 'Elevator' not found 230.63-tmfile_properties: ERROR: cannot link 'Elevator' 230.63-tmmodelmanager: ERROR: geometry 'PropellerBlurred' not found 230.64-tmmodelmanager: ERROR: geometry 'Fuselage' not found 230.64-tmmodelmanager: ERROR: geometry 'Cabin' not found 230.64-tmmodelmanager: ERROR: geometry 'PilotSeat' not found 230.64-tmmodelmanager: ERROR: geometry 'CoPilotSeat' not found 230.64-tmmodelmanager: ERROR: geometry 'RearSeatLeft' not found 230.64-tmmodelmanager: ERROR: geometry 'RearSeatRight' not found 230.65-tmmodelmanager: ERROR: geometry 'CabinFittings' not found 230.65-tmmodelmanager: ERROR: geometry 'Curtains' not found 230.65-tmmodelmanager: ERROR: geometry 'PanelCover' not found 230.65-tmmodelmanager: ERROR: geometry 'FireExt' not found 230.65-tmmodelmanager: ERROR: geometry 'LandingLightGlass' not found 230.66-tmmodelmanager: ERROR: geometry 'FuelPumpPress' not found 230.66-tmmodelmanager: ERROR: geometry 'CentreHousing' not found 230.66-tmmodelmanager: ERROR: geometry 'CopilotPedalMount' not found 230.66-tmmodelmanager: ERROR: geometry 'Compass' not found 230.66-tmmodelmanager: ERROR: geometry 'PilotPedalMount' not found 230.66-tmmodelmanager: ERROR: geometry 'ThermometerProbe' not found 230.67-tmmodelmanager: ERROR: geometry 'ConsoleLower' not found 230.67-tmmodelmanager: ERROR: geometry 'ConsoleUpper' not found 230.67-tmmodelmanager: ERROR: geometry 'ConsoleLowerRecess' not found ANO SO ON.......
Long time since I posted here. I am manly using the other sim now, although if IPACS can improve things I will be back for sure. I have also tried that other new one that is out, not impressed so far.
I still have the G-seat I made based on your design. Have not used it in a while, but it is awesome when I do.
Anyway, this is a neat setup. I have a whole cockpit setup now, with three monitors, and a Diagma panel, but this makes me almost want to go back to VR.
Two questions about VR if you don't mind.
I have the Rift CV1. What should I look for, for an upgrade. Is the Pimax 5k worth it, or would you recommend another.
How do you set things up so that the position of the instruments, buttons, knobs, etc are in the correct position with relation to VR? Do you have to play with seating position, FOV, etc? I would want to set it up so that when I reach for something in VR, the button or switch is in the correct position.
Great work on this! I hope it works out for you, and you sell a ton of them.
Everything on the dashboard positions correctly due to the fascia, which is part cosmetic and part for alignment. Also on the bottom of the fascia is a small "nick" and all the console mounted controls (wheel brake, trim, flaps) are aligned under there.
Then you need to use measurement to align the console controls. I'll be supplying a simplified version of this.
As for the next VR headset, I have the Reverb G2 on order. It doesn't provide the big FOV we all crave but its a big step up from the Rift (i had the HP G1). Screen door and clarity is a non-issue with the Reverb.
Wow, can't believe I missed this. Thanks Kai !! I've been busy with other things and just now tried to fly the DR400 in alpha and just had it crashing.
Wow, this looks really nice.
How did you put the sticky notes in VR?
Let me know if you want to be a 2nd beta tester. I'm going to order a bunch more parts soon and sell them as a kit at cost price. ~£110. Need your own 3d printer though at this stage.
Very intriguing project! I’m really impressed with your vision and understanding of what matters most in VR, i.e. geographic location of controls, levers, knobs, switches and buttons. The modular approach is just perfect to allow individual adaptation of different aircraft. Well done - I’ll be watching the ongoing development of this with great interest!
Thanks, well apart from making a few tweaks to the DR400 design, my main focus of effort now is creating assembly videos and giving jpx all the help he needs to build this. He received a kit this week.
In the spirit of sharing our home cockpits, here is something I've been working on for over 18 months and is just now coming together. It is currently in the form of the Robin DR400 which is great to fly in VR in FS2, but if you watch the video, you'll see there's more to it than that. You'll also see that this is something intended for the whole flight sim community to benefit from (in the spirit of my fsCloudPort application). It is currently in beta test with one of the guys on the forum and I will shortly be looking for a small number of people to help test it before I announce it more publicly. For more information see www.authentikit.org.
If you make sure FS2 is the first window in your task bar then Windows Key + 1 switches focus to it and I mapped a Saitek button to do that. This was just one of the many niggles though. I can't remember them all now
I had these problems with tools like OVR Drop and gave up on it. Loss of focus to the FS2 window happens very easily (more than other VR apps?) when handling more than one window and hard to recover from. The most reliable thing is a 2nd monitor - did you not pack one for your vacances?
Making us a cold and dark variant? That would be nice
My guess is this weekend. When they get down to details like this, it's usually days not weeks.