Posts by TomSimMuc
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Here is a download for our XREF library. Keep in mind however, we might remove or rename some of the objects in the future, because as mentioned before the XREF system itself is undergoing some changes. The Switzerland XREF is not part of this due to the mentioned changes.
Hello admin,
Thank you for publishing the extended XREF list. They contain very interesting new objects.
I tried to use the passenger bridges with the current beta 2.04.07.55 (20191121).
However passenger bridges do not appear.
The Floodlights however are visible. I am using the code below.
Do we need a newer beta to show up those objects?
Code
Display More<[xref][element][0] <[string8][name][FloodLight03]> <[vector3_float64][position][-70.79289436609 -33.37447262236 0]> <[float32][direction][92.206301]> > <[xref][element][0] <[string8][name][PBridgeExtension2G]> <[vector3_float64][position][-70.798248 -33.400447 0]> <[float32][direction][300.963695]> > <[xref][element][0] <[string8][name][PBridgeMiddle00G]> <[vector3_float64][position][-70.797374 -33.400425 0]> <[float32][direction][357.079134]> > <[xref][element][0] <[string8][name][PBRidgeMiddle01]> <[vector3_float64][position][-70.796451 -33.400384 5]> <[float32][direction][344.309876]> > <[xref][element][0] <[string8][name][PBRidgeMiddle01G]> <[vector3_float64][position][-70.797738 -33.399457 5]> <[float32][direction][32.549934]> > <[xref][element][0] <[string8][name][PBridgePitchFG]> <[vector3_float64][position][-70.796843 -33.399453 5]> <[float32][direction][144.246186]> >
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Thank you for generating the xref list.
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Admin
I don't know if IPACS is aware, that the greatest advances and additions have been published by free developers / enthusiasts the last six month.
The more it surprises me, that they do not support these more:
1) publishing all xref model names they have
2) making the content converter more robust for transparency problems (converting multiple textures correctly etc)
3) signalling the end of conversion from geoconvert to a calling program
4) publishing a tool to split monster cultivations into managable chunks / more automation for bigger areas
5) an exporter for model converterX allowing to export animation sequences. A solution for 3dsMax only is for too expensive for most of the free developers.
I think on the far end, supporting here would result in a greater number of sceneries available for the IPACS universe.
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Sorry, the available resolution does not allow a better model at steep areas.
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Yes I saw this happen
And without a mesh a scenery is loosing a lot!
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Great! The bump mapping really makes the difference.
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The Orkneys and Shetlands are indeed covered by Micheal's photoscenery and cultivation, and it might be an idea to produce a small file to add the mesh as they are not as flat as the default AFS2 mesh suggests.
No problem Kenneth, I just uploaded an update of the elevation file, which now includes the Shetlands too.
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Thank you for your nice airport Llandbehr.
Could you tell me please, how you placed the xref objects (program / procedure)?
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Kenneth, this is a real great collection of Mach videos!
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An elevation mesh is optional, but luckily you currently only need one for any location in Ire or GB:
see coverage and install instruction there.
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or a comprehensible collection of related links.
I requested IZ0JUB to make a comprehensive Link collection for Great Britain.
Maybe he can include my elevation mesh too.
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Please download this elevation mesh for Great Britain and Ireland and give a feedback here:
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If so can you only geoconvert at level 12, so that I can add 50cm airport mesh at level 13 and 14 for EGFD
Yes, my conversion includes level 8-10,
so your airport elevation mesh 11-14 should merge fine.
PS: I calculated that a level 10 resolution should be OK for a 25m elevation source.
Edit: added quote.
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