@Devs,
I realize that you are already swamped with requests for improvements. I really appreciate the quality and performance of what you have done already. Regarding future performance improvements (making it faster), I hope you are considering using the Nvidia Pascal (1080 or similar) hardware feature called Simultaneous Multi-projection. I don't know how hard it would be to add it as an option for us that love your VR mode. From measurements on my 4.2Ghz PC with an Nvidia 970, each eyepoint view with a 100 deg FOV, seems to take about 4 milliseconds. So doing two for stereo and then using a 1.5 factor Render Scale (which takes about 3.5 msec. ( a 2.0 factor takes over 10 msec on a 970)), that runs to 11.5 msec which corresponds to the 90 fps target for CV1. If the Simultaneous Multi-Projection mode could be activated, it would save one of the 4 msec eyepoint views since they would be done in parallel, and the result would be we could probably increase our Render Scale factor considerably or have more clouds and buildings, etc. Anyway, food for thought. You have the fastest render engine for VR right now (FSX/P3D and DCS World are about half the performance - thus requiring ASW/ATW to help even though the flight sim generates stutters and ghosting in the side views) WarThunder is close in performance but focuses on WWII.
Thanks much for an amazing flight sim
Dave