This is something I mentioned in a previous thread, that i'm not sure ever got noticed.
When using Aerofly with Vr, I find that the process is less simple than it should be, as instead of simply clicking on an Icon and seamlessly entering the game, I find I must first get to my STEAM library, then click Aerofly, then choose my preferred VR mode.
However, entering non VR mode is as simple as clicking my Aerofly desktop icon, and boom, I'm in. I would like the two things to be equivalent, and not require the additional steps for VR.
This is compounded by the fact that unlike the vast majority of current Oculus titles, Aerofly will not automatically switch the sound to the RIFT headphones upon initialization, but instead requires you to manually alter your system's audio settings from whatever the default is, to RIFT audio.
The combination of manually changing Aerofly to VR mode and then also manually having to alter the Audio settings makes starting Aerofly feel much more tedious than it has to be, and I find myself sometimes just playing in 2D or forgoing a session altogether because of the extra steps.
Which is strange since one of Aeroflys perceived strengths is how quickly you can be up and playing, compared to other sims.
It would be great if this was something that could be looked at, especially the part about having to manually alter the sound settings. The accepted practice now is that games automatically switch you to rift audio when playing in VR, and once you have that convenience, you do miss it, especially as Aerofly is the only VR title in my collection that does not follow this practice.
Thanks guys.