This was implemented in the development phase of the VR Hands feature and is no longer available as an option. If you don't have the VR motion controllers you can always use any controller.
Posts by drhotwing1 (IPACS)
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Just download the mobile version, the sound pack of the GE90 engine is really awesome. Looking forward to see the 777 on PC.
It's coming to PC version soon!
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We have stated that we will make every effort to bring Aerofly FS 2020 to Android devices. However, this may be limited due to the many different Android devices out there. So we don't know at this time which devices will or won't work.
Please also understand that this is no guarantee for Android users.
We will look into this further once we release Aerofly FS 2020 in the iOS Store
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Greetings fellow flight simmers,
We are preparing something special for our wonderful mobile fans! So what are we preparing? How about a new mobile version of Aerofly. That’s right, we will be releasing Aerofly FS2020 for your mobile devices soon.
In this release you will have new flying areas to explore like Nevada, Utah, Colorado, and Denver. These new areas will include the spectacular Grand Canyon and Monument Valley landmarks.
We have also worked on improved aircraft functionality. Expect to see fully interactive cockpits and extremely detailed system depth in some aircraft like the Q400 and A320.
The copilot has also received some attention. The copilot can now fly a complete route all by itself!
And how about a brand new aircraft! We will also be introducing the B777 to the fleet.
There is plenty to be excited about in this new version. Look for this new version in the iOS store soon!
Here is the full feature set of Aerofly FS2020:
· 22 aircraft included ( Boeing 777, Airbus A320, Airbus A380, Robinson R22 helicopter, F-18, Dash-8 Q400, Learjet 45, C172, Baron 58, ASG 29 glider, Pitts S-2B biplane, B737-500, B747-400, F-15E, King Air C90 GTx, Aermacchi MB-339, Corsair F4U, Extra 330, Bücker Jungmeister Bü 133, Swift S1 glider, P-38 Lightning and Sopwith Camel )
· Over 200 airports from all over California, Nevada, Utah and Colorado
· Assisted flying copilot
· Highly detailed and animated 3D cockpits
· Lighted cockpit at night time
· Automatic navigation tuning ( ILS, NDB and VOR )
· Realistic flight physics
· Sophisticated autopilot
· Interactive Flight school for learning the basics of flying
· High resolution aerial images of the San Francisco Bay Area
· Over 160000 square miles flyable area
· Display terrain features like mountains, lakes and cities for easy navigation
· Adjustable time of day
· Configurable Clouds
· Adjustable wind, thermals and turbulence
· Replay system
· Different view modes
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For the mobile version please use the appropriate forum.
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The only thing in-game at the moment is that you can see the airports on the map. We are aware that this is an important feature and we are looking at options for improving this in the future.
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Can you please tell when will you guys send the B777 update to apple for review? Plz respond
Regards.
This hasn't been decided yet.
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Great to see what you guys have been working so hard on behind the scenes. Well done IPACS.
We are actually working on quite a lot but it's way too early to disclose anything just yet.
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This function is not yet supported.
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Jan and Jeff,
Any chance of a few more screenshots of the cockpit. Some closeups would be greatly appreciated. Sure, we all know - it is a work in progress.
Let's see what we can scrounge up
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IPACS You have made my day ! Please also bring this to PC.
This is for PC.
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2 core programmers, and a handful of us doing anything from scenery/modelling, aircraft functionality, and whatever else that is necessary.
We are a very small team
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Ray, I've been away on vacation for the past 2 weeks with four more days to go, I will then resume work on everything
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So wait, the big thing that supposedly IPACS has been working on for years is suddenly a paid third party DLC? Was this IPACS' plan the whole time?
Please don't assume anything here. This is something that our talented community wanted to do parallel to what we are working on.
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Try deleting your main.mcf file
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Ah, gotcha. Well, we will look into this down the road a bit. I can't promise anything but we will look.
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We could look into this but in theory it's not possible due to the limitations of the VR software SDK's not to mention that if it was even possible from a SDK front it would be a complete performance killer as the devices would have to render 4 screens at once off of one computer.
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A very helpful Tutorial page, which also I did not know before.
Jan, maybe you could place a sticky link for it in the General Discussion?
(Like Help and Hints...)
I'm going to add it to the wiki shortly.