Posts by TomSimMuc

    ORBX now published version 1.2 of KCGX Meigs. It can be updated via FTX central.


    Customers of the steam DLC version will see this update within steam shortly, according to Ed Correia.


    This update adds autogen buildings and trees.


    See details in the ORBX Forum announcements for details.



    Hello BennyBoy,

    though this screenshot is only done with normal cultivation, it might give an idea how magnificent (and better) the enhanced ORBX scenery could get.


    Regards,

    Thoams

    whitav8

    thank you for your hints.

    Regarding the plants, I found that additional randomness looks more natural.

    You could try this:


    #Plants
    PlacePointsInPolygon|landuse="forest"|0.00015;0.00015|0.7;0.7
    #
    CreateAF2Plant|landuse="forest" And FRAND >= 0.5|10;24|broadleaf
    CreateAF2Plant|landuse="forest" And FRAND < 0.5|10;22|conifer


    Additionaly you might define a shape, where you want to exclude buildings or trees (taken from recent tip of Arno himself):


    # Load Shapefile that defines an area like airports or motorways
    # that should filter out objects like trees etc.


    ImportOGR|autobahn.shp|*|*|NOREPROJ

    # Filter out the buildings, lights and plants that are within
    # the specified polygon
    AddAttributeIfInside|building="*"|FROMFILE="autobahn.shp"|String;skip|yes
    AddAttributeIfInside|point="light"|FROMFILE="autobahn.shp"|String;skip|yes
    AddAttributeIfInside|FTYPE="POINT" And landuse="forest"|FROMFILE="autobahn.shp"|String;skip|yes

    UnloadFeatures|skip="yes"


    Regards

    Thomas




    To bring a little bit more structure into the street lighting, I changed some street lamp types to slightly violet or greenish.

    This is the part of the ScenProc file which shows how it is done:


    #Lights
    PlacePointsAlongLine|highway="motorway"|CONTINUOUS|30;30|10;10|1|String;point|olight|hdg
    PlacePointsAlongLine|highway="primary"|CONTINUOUS|30;30|5;5|25|String;point|olight|hdg
    PlacePointsAlongLine|highway="secondary"|SINGLE|40;40|5;5|10|String;point|wlight|hdg
    PlacePointsAlongLine|highway="tertiary"|SINGLE|30;30|5;5|10|String;point|wlight|hdg
    PlacePointsAlongLine|highway="residential"|CONTINUOUS|30;30|5;5|10|String;point|blight|hdg
    PlacePointsAlongLine|highway="living_street"|CONTINUOUS|30;30|5;5|10|String;point|glight|hdg
    #
    CreateAF2Light|point="olight"|1.0;0.6;0.1|5|0;0;1|15
    CreateAF2Light|point="wlight"|0.9;0.9;0.9|3|0;0;1|8
    CreateAF2Light|point="glight"|0.6;0.8;0.7|3|0;0;1|8
    CreateAF2Light|point="blight"|0.6;0.6;0.8|3|0;0;1|8


    Regards,

    Thomas

    Hi Ray,

    thank you for your nice comment.


    The .toc file also covers the rest of Munich, has 4 000 000 lines of code and is 150 MB big, zipped 11 MB small.

    Beside 250 000 plants it also contains 140 000 lights.


    Regards

    Thomas