I have just downloaded Aerofly FS 2 for the Macintosh, and discovered there is no way to set up the mouse as the controller for flying, as was possible in Aerofly FS. One forum said you could get the mouse to work by "binding" it to the keyboard, whatever that means (no explanation was given, and the term "bind" does not appear in the controller options offering under Settings).
In my other flight simulators, the mouse controller input can be interpreted as joystick controller input. Both are analog devices, so aileron and elevator inputs can be implemented the same way (rudder input uses keys). That is, moving the mouse forward is the same as pushing a joystick forward, and moving it back the same as pulling the joystick back. Moving the mouse left is the same as moving the joystick left, and moving it to the right the same as moving the joystick right. The app shouldn't care whether the X,Y inputs come from a mouse or a joystick because they are logically equivalent.
So why doesn't this work in Aerofly FS 2 for the Mac? And please don't say "Get a joystick, because it is a better experience" -- I've flown aerobatic aircraft with real stick and rudder controls and a joystick is a lame imitation of the real thing. (Possible exception: fly-by-wire fighter jets and the like, which I have no interest in flying.) The mouse is actually more natural as a controller, and takes up less real estate on your computer desk.
So does anyone know how I can get the mouse to work as a flight controller?
TIA,
Adak