Dear IPACS team,
How can we select by design if an object is casting a shadow or not in AFS2?
I tried modelling 3D grass on my AD, but the fact that each textured face casts a shadow ruins the visual effect by underlining the trick. Is there a definition somewhere to set my grass polygons in 3DSMax so that they don't cast shadows in AFS2?
There's a shadow level slider in AFS2 and obviously there are different categories of objects that cast shadows or not depending on that setting.
Orbx obviously placed grass in LOWI using the very same techniques, and their grass doesn't seem to cast shadows...
Thanks in advance to anybody who can help