Hi, I was wondering what kind of texturing conventions for custom objects Aerofly has. I know that night textures, bump and specular maps are used, but do I need to use a certain naming code for those? I faintly remember that in Prepar3d you had to use the suffix _lm for lightmap to assign a night texture to the respective diffuse texture, eg you'd have a hangar.dds main texture and a hangar_lm.dds as a night texture. Does Aerofly have any restrictions like that too? And what's the maximum texture size that can be assigned to an object? I like to have a single texture sheet for each object to keep number of draw calls low, but for larger objects you'd need 2048x2048 or even 4096x4096 to avoid blurriness, is that possible?