Why doesn't the Tyndall effect occur when visibility is set to the lowest level
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Fog (bug?)
Dear @Jet-Pack (IPACS) ,
You can see the planes perfectly fine in the fog so it’s not affected by the fog but the environment next to it is affected. It looks so weird. It’s not really a bug, I assume it’s because of your graphic engine but it looks weird as I said before.
I hope you’ll improve the fog graphics soon.
regards,
FabFab001September 29, 2022 at 3:51 PM Never got any answer, I’d guess that it’s a limitation of the graphics engine. It’s Stille quite weird.
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Post
Fog (bug?)
Dear @Jet-Pack (IPACS) ,
You can see the planes perfectly fine in the fog so it’s not affected by the fog but the environment next to it is affected. It looks so weird. It’s not really a bug, I assume it’s because of your graphic engine but it looks weird as I said before.
I hope you’ll improve the fog graphics soon.
regards,
FabFab001September 29, 2022 at 3:51 PM Never got any answer, I’d guess that it’s a limitation of the graphics engine. It’s Stille quite weird.
Yes, the plane was too clear in the thick fog and looked like it was intentionally done because all other objects could be hidden in the fog. However, since it is a simulated flight, being realistic is a basic requirement
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Other systems have airport lighting, but when looking at airport street lights in heavy fog, there is still no phenomenon of light passing through the gel. Perhaps the lighting system is (2D), and the PC is not clear either
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Having realistic airport lights would probably cook our processors alive
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The airport already has lighting, but it still exists in (2D) form on low visibility nights. Here are some pictures to better illustrate, for example, you can see the "shape" of trucks and street lights at night. As this is an offline game, I believe these do not require CPU computation. Perhaps these developers just added a 3D model to the shape of these lights.
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The Tyndall effect in AF may only exist in airport lighting and aircraft, and is only triggered under specific conditions, such as setting visibility to the lowest,
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The airport already has lighting, but it still exists in (2D) form on low visibility nights. Here are some pictures to better illustrate, for example, you can see the "shape" of trucks and street lights at night. As this is an offline game, I believe these do not require CPU computation. Perhaps these developers just added a 3D model to the shape of these lights.
If those are Truckers of Europe 3 pics their lights are wack man c’mon they can definitely do a better job
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If those are Truckers of Europe 3 pics their lights are wack man c’mon they can definitely do a better job
There are also some more worth referring to, such as rain effects, slippery ground effects, and tire smoke effects, just hope to achieve this effect