the first windmile...but...

  • Hello all.

    i dont why sketchup not expand the normal colors from my windmill...


    The Windmill are without colours after aero converter is ready ...

    What make i with fail the convert process.


    The windmill was make with sketchup, there all from modell with colour..... only white and red and green....then exported to tgi file.


    Or more steps with other Programs??


    regards

    uli



  • Did you reduced the drawcalls with ModelConverterX or optimized texures within AC3D?.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • If your windmill doesn't use a texture file but just sketchup colors, you have to use this function:

    Special tools - Burn material colors into texture.

    Burn material is to mix colors into existing textures for objects that use this technique, but if the windmill has no texture, I'd rather use minimize drawcalls from the material editor to convert colors into textures and rename them with a _color.bmp suffix


    My 2 cents

    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

  • Hi,

    i have at model conv. the function Spec. tools / burn... set, but in scenery every time no colours.

    Is there small otherway for set to colours...?


    Rodeo...kannste mir das vielleicht auf kurzem Email Weg erklären... schick Dir auch gerne den File.


    Gruss

    Regards

    ULI

  • Wie gesagt : Material Editor => Drawcalls => Predict (Texture Grösse so klein wie möglich einstellen, damit du keine Colors, sondern nur Textures hast, und gleichzeitig so wenig Drawcalls wie möglich hast, dann Miminize Drawcalls.

    Unter "Texture" deine Texture mit "_color.bmp" suffix umbenennen und als BMP speichern.

    Material Editor speichern und Export Object...


    Gruss

    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.