• Hi Steve,

    Yes, that's what I understood. The preview is a render of the model.

    I should have been more precise. The Tiff file is created, it shows in Photoshop only the background, but not the model. It makes also sense, as the report tells me that the geometry is not referenced.

    By the time we're done we'll all be working for NASA as rocket scientists :D

    Yeah, I think so too.. ^^

    I have been creating some 6-7 planes for FSX/P3D, but now I'm feeling like a schoolboy, who doesn't understand anything..:whistling:

    Kai

  • To be honest, it doesn't tell me anything. Could someone please bring a bit light into it?

    Does you're 3D model even contain a "Fuselage", "LeftWing" and "RightWing" object? If not then you should use the names of your 3D model parts instead in the geometry list.

    Any geometry list is always looking inside your 3D model and if it doesn't find the part in your model it writes an error.

    Can you attach the tm.log from the exporter and the tm.log from the converter for me please? (Save them somewhere else after exporting)

  • Does you're 3D model even contain a "Fuselage", "LeftWing" and "RightWing" object? If not then you should use the names of your 3D model parts instead in the geometry list.

    Any geometry list is always looking inside your 3D model and if it doesn't find the part in your model it writes an error.

    Can you attach the tm.log from the exporter and the tm.log from the converter for me please? (Save them somewhere else after exporting)

    Hallo Jan,

    Yes, I have been naming the parts like that.

    Attached is the tm.log from the export. The converter didn't create a new log file, or I didn't find it. Should it be in the intermediate folder? After converting it was still the export log file and deleting it didn't write a new one.

    Grüsse,

    Kai

    tm.log

  • Hi, well that was easy... remove that second line <[telemetry][Telemetry][] it doesn't belong there. The rest of the file got currupted by this

    (just) wrong:

    Code
                <[telemetry][Telemetry][]
                    <[telemetry][Telemetry][]
                    <[string8][Body][Fuselage]>
                >

    corrected:

    Code
                <[telemetry][Telemetry][]
                    <[string8][Body][Fuselage]>
                >
  • Hi jan

    The basic intermediate folder less textures is 1.6mb and we have a very small limit here of 1mb. Tried to zip the folder but tgi file doesn't compress anymore than what it is already so how do I post the files to you.

    Steve

    I'll write you a PM with my mail address

  • Hi, so Steve got a little further with the 3D model and I just finished setting up the most basic things of the aircraft: rigidbodies, joints, aerodynamics, added a jet-engine, some sound, got the gear retraction working and made the first few landings. Obviously the aircraft is not finished yet but it made good progress today. And yes it does fly Mach 2 in Aerofly :D Faster than anything before it.

  • Hi, so Steve got a little further with the 3D model and I just finished setting up the most basic things of the aircraft: rigidbodies, joints, aerodynamics, added a jet-engine, some sound, got the gear retraction working and made the first few landings. Obviously the aircraft is not finished yet but it made good progress today. And yes it does fly Mach 2 in Aerofly :D Faster than anything before it.

    Thanks Jan for stepping up and boosting the progress.

    Will Steve's F-104 have unlimited fuel like all the AFS2 models? If so, we can cross the Atlantic on afterburner at Mach 2. =O

    Regards,

    Ray

  • Hi Jan

    Is there a list of standard variables that interact with the sim for things like radios, fuel, electric etc etc

    I note in the mb339 control.TMD there are the following for electric

    Electric.BatteryMaster

    Electric.Generator1Master

    Electric.Generator2Master

    Electric.ACPower

    and for comms

    Communication.COM2Frequency

    Communication.COM1Frequency

    I'm guessing the list goes on

    If there is it would be very helpful to developers

    Steve

  • Hi Steve,

    not everything has a well defined message name yet. And you only need the exact message name if you want to use a button or key binding for your input. Everything that you see in the control settings has a message name defined, any other function does not yet have a well defined message name. However, there are some functions that are similar in several aircraft, and we try to give them the exact same message name for later, but we have not gone through all messages.

    The best sources to copy an existing message name from are the C172, A320 and Learjet 45.

    All other switches that are pretty much unique to that particular aircraft just have to match between the controls.tmd and the aircraft .tmd

    We don't have a fixed convention for this yet, but we try to avoid any abbreviations and try to group them logically, like you see for the electrics. But even the messages that you found in the MB339 are not really following our own convention. It should be "Electrical" not Electric or Electrics....

    Don't worry about this too much, the message names can easily be changed later.

  • Hi Jan

    Thanks for the explanation.

    Reason I asked is that I have modelled an old fashioned VHF radio box for the Starfighter to make it a bit more user friendly as it normally only has a TACAN and I'm not sure just how much FS2 supports TACAN's, if at all. The examples you mention only include digital radios and are the input standby frequency and transfer to primary via a button variety. The only example I could find that looked similar was the 339 hence the request.

    Steve

    Hi jan

    Is there a way to see what is happening in the simulator,

    I have a working battery and at the moment I only know its working as I have made a temporary amperemeter gauge, of course I don't know if the gauge is telling me the battery switch is on or off just that it works, being able to see the battery volts (and other info) in the sim would help tremendously. Pressing 'I' doesn't give enough info

    Please, don't say I have to become a jedi master in another programming language to use external_dll as that will be the final straw and I will pass on aircraft development.

    Thanks, Steve

    Edited once, last by larrylynx (December 11, 2018 at 7:05 PM).

  • Hi Jan

    I have a workable fuel tank system where the gauges run down as the fuel is used, however when the tanks are empty the engine remains running.

    I also have a fuel shut off switch, which the monitor shows to be working, however that does nothing either

    What is it that shuts down the engine

    No doubt my fuel system is missing quite a few parts but looking at the other aircraft I fail to see what shuts the engines down.

    Steve

  • What kind of engine do you use?

    Only the cessna and r22 type piston engine and the q400 turbo prop engine can be shut down at the moment.

    Both of these are not actually connected to the fuel system yet either. So starving the engine is currently not possible, all of the engines currently create their fuel from thin air :D. This is the main reason why I haven't added engine start and fuel cut offs. The engines need to be reworked and I don't have the code for this.