Leap motion has been around a while but so far finger tracking in VR hasn't taken off. Now Oculus is taking it seriously and may reveal functionality today, as well as the Vive range including it in their SDK, will we finally get it as standard? I really hope so - it would be so much nicer to tune the VOR with my fingers than with the mouse.
Finger tracking in VR finally to go mainstream?
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Spit40
September 25, 2019 at 10:20 AM Changed the title of the thread from “Finger tracking finally to go mainstream?” to “Finger tracking in VR finally to go mainstream?”. -
Yep, Zuck just confirmed hand tracking will be standard on Quest in early 2020 and also in November the Quest will be able to plug into your PC and run like a "Rift 2" which is interesting as Quest has better resolution and IPD compared to Rift S.
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Very cool to hear!
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I hope the hand and finger tracking works better than leap motion did in P3D. Depending on the position of buttons it was hard to impossible to push certain buttons. Also the aircraft had to be specifically configured for the hand controls to work, some switches and levers had their functions reversed, so when you grabbed the throttle and pulled it out it would move forward instead. I gave it up and used the mouse again instead.