Kia Tak Hong Kong Beta testing available now.
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It is magnificent thank you!
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Beautiful Hong Kong I remember the way it was. Landing at Kai Tak when I was a kid, my face was plastered to the window seeing faces inside buildings in what seemed like daring aerobatic manoeuvres oblivious to the deafening roar and the lingering cigarette smoke inside that clunking Qantas 707 that John Travolta
probablystill has corroding away in his backyard.[+] This could be called Kai Tak Heart Attack - reference to its pilot nickname.
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Ok here is Hong Kong beta for you to test and have fun with . This is still work in progress and there is a lot more to do before its fully done.
Very important you do not run this in Vulcan mode as it will crash the sim .
Hong Kong Kia Tak Beta for testing. - Flight-Sim.org (flight-sim.org)
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brunnobellic
March 6, 2021 at 10:37 AM Changed the title of the thread from “Kia Tak Hong Kong Beta coming Tuesday 9 march” to “Kia Tak Hong Kong Beta testing available now.”. -
- Official Post
This nice work fails in Vulkan since there are polygons that have a texture assigned, but have no texture coordinates. The mesh simply won't look properly. Aerofly FS doesn't do those checks during runtime, since the Aerofly FS Content Converter tool usually catches those issues. Since we have no control over how this airport is modelled, we can't do much here to fix the issue besides mentioning, that the mesh itself is broken.
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Thank you for your input I'll take a look later today. Iv noticed that my self as the animation keeps jumping and it wasn't like that before. It's good to get feedback as to work out the problem.
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I might have to redo a lot of models and such again . That might be the problem too.
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- Official Post
We could check and see if you can use our Content Converter to do those checks and discards polygons with those issues. Maybe you could tell us your workflow to generate the meshes for Aerofly so we can see if we can do something here.
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We could check and see if you can use our Content Converter to do those checks and discards polygons with those issues. Maybe you could tell us your workflow to generate the meshes for Aerofly so we can see if we can do something here.
I think that would be a great idea. Thank you. I might have to build the scenery up bit by bit too and check that way as well. it could be the animation as well as I had the birds crash on vulcan in innsbruck but I changed the model of the birds and that works fine now. It must be on my side converter models . I'll have to investigate more .
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- Official Post
Ok. If you could some time tell us how your workflow is, we might be able to give you some suggestions.
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Thank you for this great scenery So good to be able to go visit places in our sim when we cannot do it in person.
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Big scenery...
Animated double-decker busses, ferryboats, containerships, sailboats.
747's and a Concorde doing touch and go's, it's a trip back in time...Thanks for your work so far!
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Beautiful scenery
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