
DR400 issue
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I cant get it to load either. It shows in the preview of aircraft, you select it to fly and FS 2 just sits there "loading" forever..................................Regards Michael.
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I have flown small low-winged aircraft IRL and have really looked forward to this plane.
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Pokredde
August 26, 2018 at 7:28 PM Changed the title of the thread from “DR400” to “DR400 issue”. -
Jet-Pack (IPACS)
August 26, 2018 at 8:38 PM Moved the thread from forum General discussions to forum Developer discussions ( General and aircraft ). -
- Official Post
How do you start the converter? Are you using a batch file or do you select the dr400 folder with the model.tmc inside and then rightclick on it and select the content converter?
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I right click on the DR400 folder and select the Aircraft Converter from the list?
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This community is awesome!
I just got some help from a kind user in here and now I finally have the DR400 in Aerofly
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- Official Post
This community is awesome!
I just got some help from a kind user in here and now I finally have the DR400 in Aerofly
Nice! What solved it?
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Nice! What solved it?
An already converted version 🙈
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Ok, then it's a workaround rather than fixing your issue.
Glad you have the DR400, BTW don't miss my upgrade patch on the sharing platform : https://flight-sim.org.
Enjoy !
Cheers
Antoine
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Ok, then it's a workaround rather than fixing your issue.
Glad you have the DR400, BTW don't miss my upgrade patch on the sharing platform : https://flight-sim.org.
Enjoy !
Cheers
Antoine
Yes, not a fix but done the easy way 😜
Thank you, I will check it out right away 👍
Any fix to the DR400 engine sound?
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Ok, then it's a workaround rather than fixing your issue.
Glad you have the DR400, BTW don't miss my upgrade patch on the sharing platform : https://flight-sim.org.
Enjoy !
Cheers
Antoine
Thank you for the nice mod 😀
I have tried it in VR and it's a blast but I would like to fly without the visible pilot when in VR.
Is it possible to use this mod without the visible pilot?
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Yes, just revert this modification in DR400.tmd.
It's rather in the bottom part of the file, search for "graphics_human" and you'll find the section.
Just comment my ShowInside modification by adding // before, and uncomment the original one by removing the // and you're done.
Anyway, you should quickly find out that flying on an empty seat is disturbing, especially in VR...
Cheers
Antoine
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Yes, just revert this modification in DR400.tmd.
It's rather in the bottom part of the file, search for "graphics_human" and you'll find the section.
Just comment my ShowInside modification by adding // before, and uncomment the original one by removing the // and you're done.
Anyway, you should quickly find out that flying on an empty seat is disturbing, especially in VR...
Cheers
Antoine
Hmm. I'm not really into coding and not sure where to add or remove the "//"?
Having a VR body with legs etc. is nice and surely adds to the VR immersion, but I just have some issues with his right arm holding the throttle all the time.
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That's why IRL most people usually rather fly the Robin with left hand on throttle and right hand on the stick...
Jan said he could change that in AFS2 too, but I'm afraid he's forgotten.
You just change
Code//**************************************** //<[uint32][ShowInside][CameraCoPilot CameraRearSeat]> //Original IPACS Settings <[uint32][ShowInside][CameraPilot CameraCoPilot CameraRearSeat]> //Antoine's Settings //****************************************
for
Code//**************************************** <[uint32][ShowInside][CameraCoPilot CameraRearSeat]> //Original IPACS Settings //<[uint32][ShowInside][CameraPilot CameraCoPilot CameraRearSeat]> //Antoine's Settings //****************************************
// means what's written after is being ignored.
Cheers
Antoine
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That's why IRL most people usually rather fly the Robin with left hand on throttle and right hand on the stick...
Jan said he could change that in AFS2 too, but I'm afraid he's forgotten.
You just change
Code//**************************************** //<[uint32][ShowInside][CameraCoPilot CameraRearSeat]> //Original IPACS Settings <[uint32][ShowInside][CameraPilot CameraCoPilot CameraRearSeat]> //Antoine's Settings //****************************************
for
Code//**************************************** <[uint32][ShowInside][CameraCoPilot CameraRearSeat]> //Original IPACS Settings //<[uint32][ShowInside][CameraPilot CameraCoPilot CameraRearSeat]> //Antoine's Settings //****************************************
// means what's written after is being ignored.
Cheers
Antoine
Thank you - worked!!!
Now it's up to Jan
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- Official Post
The pilot can be changed from right hand on throttle to left hand on throttle but I'd have to swap the transformation inputs for each hand and that would only work if the throttle levers each have the same distance to the stick. Otherwise the whole animation needs to be adjusted and I can't do that manually in any reasonable time frame...
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The pilot can be changed from right hand on throttle to left hand on throttle but I'd have to swap the transformation inputs for each hand and that would only work if the throttle levers each have the same distance to the stick. Otherwise the whole animation needs to be adjusted and I can't do that manually in any reasonable time frame...
Thank you for the answer.
Then there is definitely no need to spend that amount of time and effort on this
I also think most simmers in here are used to use the right hand for throttle anyway
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The pilot can be changed from right hand on throttle to left hand on throttle but I'd have to swap the transformation inputs for each hand and that would only work if the throttle levers each have the same distance to the stick. (...)
I think it is worth testing if it can be done like that.
If it doesn't work straight out, then forget it.
Thanks
Antoine