As a follow-on project to the totally outstanding and creative Oil Refinery Project Oil Refinery Switzerland that shattered all ho hum thought of what is and what is not possible for user generated scenery in AFS2, I suggest the following.
An overlooked and seldom discussed nuclear power project tucked away in a somewhat rural corner of South Florida. This is the currently fully operational nuclear power generation station operated by Florida Flicker and Light officially known as Turkey Point.
I am suggesting and hoping that major parts and pieces of the Oil Refinery Project in the Switzerland DLC and turned, twisted, expanded or retracted and reused in this project. In many ways the Turkey Point project is more compact and simpler than the refinery. Most of the tanks, towers, vessels, and large piping can be resized and placed in position. The cooling towers might need a few hours of Michael's artistic talents, along with Rodeo's texturing genius and Thomas' guidance and placement, but other than that it is pretty much plain vanilla power plant stuff. Maybe Jake will join in and make the final product so realistic looking that the media will be confused about what is real and what is cultivation.
My wife asked if the screenshot of the Swiss refinery was a photograph. I said what do you think? She replied, it has to be a picture. Kudos team.
The commercial power transmission stations and distribution towers can probably be pretty much used as it.
I will start working on seeing what is involved in removing the existing crude cultivation of the area.
When competed, we can give the scenery to IPACS for inclusion in the already ground breaking South Florida DLC. Maybe Rodeo can have a coffee party with the developers and hand them a thumbdrive with all the files.
This will give you a overview of the Turkey Point area.
You can browse rw images here https://tinyurl.com/y5m62x86