Hey dudes/gals what is the build masks option in FSET, does that tidy up your coastlines? Is it similar to Blending?
Build Masks options in FSET
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- Official Post
If you use a photo program like Gimp (or equivalent) you can load up the image files and add an alpha channel to them and delete any sections that don't have tiles or the water on the images don't look good (as in many areas) . When you delete these areas, a black coloring replaces them which Aerofly sees as a transparent area and shows the default imagery in those defined areas.
If you look at the tutorial under alpha blending you will see the before and after effects of this technique.
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Thanks for the reply Jeff, can this be done after the scenery has already been loaded or should I just delete my area and start again seeing as it wasn't that large to starthe with?
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- Official Post
You should do this prior to converting it. Make sure that you follow the wiki tutorial on this as you need to convert the images to TIF after the alpha since the TIF retains the information for Aerofly.
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Ok cheers Jeff Ive installed Gimp and I'm gonna start over
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Hi Jeff: If I edit only one bmp file, should I convert all the other bmp files into TIF format?
You should do this prior to converting it. Make sure that you follow the wiki tutorial on this as you need to convert the images to TIF after the alpha since the TIF retains the information for Aerofly.
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Hi,
I tried several times mixed files with both BMP and TIF.
Just make sure, you don't have the same file as BMP and TIF in your input folder!
If you encounter any problem, please follow the default recommendation:
Same file type for all input images. This avoids any conflict with duplicate images.
It's easy to do TIF output in a batch processing.
Rodeo
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Thank you Rodeo for the advice!
Hi,
I tried several times mixed files with both BMP and TIF.
Just make sure, you don't have the same file as BMP and TIF in your input folder!
If you encounter any problem, please follow the default recommendation:
Same file type for all input images. This avoids any conflict with duplicate images.
It's easy to do TIF output in a batch processing.
Rodeo
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let me get this right Rodeo, if you drag an image into gimp and manipulate it, save as a tif then put it back into your images with the other untouched bmp files you should not have a duplicate? Would the computer not say,"this file already exists would you like to replace it"? So, after you've manipulated the chosen images saved them as TIF then put them back in with the other untouched bmp files do you then use the converter? Will it convert both TIF and BMP files all together?
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When I open file1.bmp with gimp, modify it and save it as file1.tif, I have a duplicate aerial image.
But the PC does not say: File already exists due to different extensions.This will cause conflicts while geoconverting.
Rodeo
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let me get this right Rodeo, if you drag an image into gimp and manipulate it, save as a tif then put it back into your images with the other untouched bmp files you should not have a duplicate? Would the computer not say,"this file already exists would you like to replace it"? So, after you've manipulated your images saved them as TIF then put them back in with the other untouched bmp files do you then use the converter?
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is there any reference in either file to associate them with each other so you can identify them then delete the bmp version and keep the tif version before the convert process? Numbers? Anything? Cant you just "drag" the bmp file into gimp then return it as a tif?
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The ones above the tiff files.
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Ah yes a mate of mine who has some experience with computers but not with simming said the associated bmp file will usually sit directly above the associated tif file, I think we may some how have a foot in the door here 😎 cheers guys for your help 😊
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And maybe, if man has a lot of files to edit, I should move those files in a different folder, then edit and save them as tiff in the right folder??