Can anyone explain me how to successfully apply an ambient texture on a runway when designing an airport?
I’m using 3DSMax 2017, I designed my LSGY airport (Yverdon) some 2 years ago according to the wiki tutorial.
My initial release went fine and I managed to darken the runway asphalt with an ambient texture picked from the Kingsman example.
Since an AFS2 upgrade early this year (or was it last year ?) the ambient texture doesn’t work anymore.
I started lately reworking my LSGY to feature our brand new fuel station, and spent a few hours trying to apply ambient textures to my runway, but whatever I do they have strictly no effect. I can change the diffuse texture, the UV mapping, it works, but whatever ambient texture I define it has strictly no effect on texture appearance in AFS2.
The Wiki tuto says one shouldn’t forget to set channel ID 2 to the ambient texture, what is it for? I tried various ID values, but to no avail...
Is anybody else encountering troubles with ambient occlusion in airport design?
What puzzles me is it used to work previously...
Thanks in advance to whoever can help me.