Reticence to Upgrade to FS4

  • Hi Aeroflyers,

    I don't want this post to become a ramble, or a rant, but rather an honest and open expression of my feelings towards whether to upgrade to FS4 and I'm sure many of you will have gone through a similar process. I have made a tentative return to Aerofly FS2 after being away for a while, mainly because I saw that FS4 was available on Steam and I wanted to remind myself of why I was so captivated by the sim the first time around. To be honest, like most of you I'm sure, it was the super fast load times, the photo scenery and the smaller, friendlier community surrounding the product - a community that has produced and shared a lot of user created content.

    After having installed some portions of IZ0JUB's incredible scenery for the UK, I felt inspired to look at creating some custom objects and cultivation of my own again, however, I have quickly run into the same frustrating issue that I had forgotten I had experienced before and what ultimately contributed to putting me off making any content last time. It's simply the omission of what used to be an 'exclude polygon' in FSX scenery development. The ability to easily remove or exclude an area of pre-generated cultivation with a simple exclusion file seems sorely lacking. I realise that ScenProc supports the use of KML's to exclude areas for airport development, but I'm just referring to something simple that can be created to override pre-generated cultivation files and not involve completely re-generating them just to add a small feature or two.

    So... what I'm getting around to saying is that I am feeling reticent to pay full price for an upgrade to FS4 when it seems that very little has changed. I very much understand that it is still a product in development, but let's be honest, so was FS2 and it would seem that many of the features hoped for and expected to be developed for that version of the sim never materialised and now have become something only available in a full price upgrade.

    Don't misunderstand me, I'm more than happy to support IPACS in their development of a fantastic flight simulator with my money, and this post is not supposed to be a whinge by any means, but I guess what I'm looking for the second time around is some reassurance that IPACS are actively working with and listening to their user community to improve the creation of user generated content to be the best it can be and fill their sim world with quality enhancements.

    What tools and/or improvements have been, or are in the process of being developed for FS4 that enable easier creation of user content, especially with regard to refining and adding to existing user created content rather than creators just having to re-make someone else's work?

    Constructive responses definitely appreciated :)

  • You have been so inundated with replies I apologize for my late reply. ;)

    Having used both fs 2 and fs 4 I have returned to my faithful fs 2 the main reason being I can make my own scenery with cultivation and special objects.

    Having limited computer specifications fs 2 runs very smoothly although I was surprised that fs 4 ran OK and then recently vulkan stopped working and I do not know why.

    For the time being I'm more than happy sticking with fs 2 and enjoy using the various tools available to enhance my flying experiences.

    I look forward to sharing more of my work to the community.

    Kindest regards, Michael.

    Best wishes, Michael :)

  • Actually for me the investment in AFS4 was about the new Europe scenery, the integration of buildings - and generally to support further development by investing in a product which as a VR user is my favourite go-to no-hassle flight sim experience.

    If I would not have been around since AFS1, I might have taken another road. Ask me when the next AFS comes along.

  • I agree with Michael (IZOJUB). AFS4 for me was a retrograde step. Still absolutely no official content for my continent (Australia) and my purchased add-ons do not work with it. More of a scam than a new simulator in my opinion. My advice is do not waste your money on it. If you want more than AFS2 then buy MSFS 2020. With MSFS 2024 coming out shortly it should be available at a discount soon and it covers the entire world.

  • IPACS said in another thread: we do not have a road map. Hard to believe but I do based on what I saw in the last six years.

    Regards,

    Thomas

    i7-14700KF @ 5.6 GHz, Geforce RTX 4090, 32MB RAM, 1TB SSD M.2, 1TB SSD M.2, 2TB SSD M.2, 32" Monitor 4K, Pimax Crystal

  • IPACS said in another thread: we do not have a road map. Hard to believe but I do based on what I saw in the last six years.

    This is very interesting. It seems that their approach to development has not changed at all then. I've had AF2 since early access and there seemed little direction then with regard to development, although certain major features such as traffic, ATC and weather were hinted at coming. However, skip two versions and it would seem that without a road map, how are any of the most requested features likely to materialise? Or are features being added on an ad-hoc basis depending on what is felt is important at that moment in time then?

  • You have been so inundated with replies I apologize for my late reply. ;)

    Having used both fs 2 and fs 4 I have returned to my faithful fs 2 the main reason being I can make my own scenery with cultivation and special objects.

    Not at all, just happy to hear from folks :)

    Is AF4's new built-in cultivation a permanent feature then, i.e. it cannot be switched off or overwritten with user-created cultivation files then? This being the case, I definitely will NOT be upgrading as that is absolutely what I'm looking for in a sim. I'm working on some custom content right now and don't want to waste my money if AF4 isn't going to support custom cultivation and custom objects.

  • AFS4s Cultivation can be overwritten by custom buildings and airports.

    They will have priority against the existing ones.

    Custom cultivation however is not possible for AFS4, as IPACS has not published the necessary SDK until now and the AFS2 cult is not compatible.

    Cheers, Thomas


  • Whereby the biggest difficulty with FS2 objects in FS4 is that these FS objects are displayed but cannot be rotated😩. Already suitably oriented objects in connection with airfields can be displayed.😒

    Unfortunately, at the moment I do not know of any possibility to take over large cultivations outside of airfields, such as the Hawaii project or the Apollo project, well from FS2 for FS4.

    Tschüss, Michael (🍎🚁)

    Configurations:

    - MacBook Pro (16", 2021); Chip: Apple M1 Max; actual macOS || Thrustmaster TCA AIRBUS EDITION: 1x Sidestick, 2x Quadrant, 2x Quadrant Add-On || Pro-Flight-Trainer PUMA X

    - iPad (12,9", 4th Generation, RAM: 6 GB); actual iOS || nimbus steelseries

  • IPACS said in another thread: we do not have a road map. Hard to believe but I do based on what I saw in the last six years.

    I cannot find that statement from IPACS anymore. I guess it has been deleted what does not astonish me.

    Regards,

    Thomas

    i7-14700KF @ 5.6 GHz, Geforce RTX 4090, 32MB RAM, 1TB SSD M.2, 1TB SSD M.2, 2TB SSD M.2, 32" Monitor 4K, Pimax Crystal