Is there way to improve the use of the virtual controller hands in VR?
- rudder, ailerons & elevator are too sensitive when using the hands, can it be turned down?
- Is there a way to fix or improve the janky-ness or lack of consistency and reliability when using the VR hand controls?
i.e. grabbing twin prop throttles in Baron for example, you cannot always get them to move together evenly...they will start to move together at same rate but then all of a sudden near halfway point one of them will move more or less than the other and you end up with a wildly uneven thrust issue that is not easily fixed when busy during take-off and landings...this is irritating to no end and it also happens with the prop levers as well. In fact sometimes you'll grab props but it ends up moving the throttle instead...it's a bit of a janky mess, no?
- It can also be VERY difficult to operate the gear handle using VR hands and grabbing several other things in-cockpit using hands. You will often place your hand on a rotary knob, for example, but it ends up grabbing the knob next to it.
- Oh! also, ATIS is not working for 126.65 KFRG (does your sim have atis?)
By the way...I have no issue using the hands in VTOL VR because those hands are quite reliably consistent for me. They even allow you to adjust the sensitivity of the VR joystick so there's no sensitivity issue. Is this possible to do in FSaero?
let me know if there's something I may be able to do to improve this issue for myself, or if this is just something that the developer has not yet been able to lock down 100% yet.
I just purchased yesterday on Steam and may just ask for a refund if I end up needing to fly it with external controls in VR. That was the reason for my purchase.
Please advise when able, and thanks very much, in advance, for the help!