Display MoreHi Phil
Now bear with me here as I can build full size sims no problem but my programming knowldge would easily fit on a pin head, the sharp end.
Could we not adjust a line similar to
ReplacePolygonByBuildingRectangles|FEATCODE>=15014 and FEATCODE<=15028 and FAREARAT<=0.7 and FLENGTH>=10 and FWIDTH>=20|0.8;4;4|0.25;2.0;0.25|Integer;SPLITBUILD|1
or
AddAttribute|FEATCODE=15014 And FAREARAT>0.7 And FLENGTH < 10|Integer;BUILDTYPE|1
to give us a.. if else then type statement. Sort of, if this FEATCODE exists then don't add that FEATCODE as well
Like I say, may be a load of old coblers but best I can think of
Oh yeah, happy new year to the UK gang and everyone else
Steve
Possibly Steve. But I think the code runs these lines for every building object it finds, rather than every geo location, so when it comes to the special building it doesn't know its already processed a normal one in the same place - and what if the special and normal don't exactly overlap? I suspect that after I've inspected the data I'll need to ask Arno for help.