Sorry guys,
there is something wrong. I better remove the download until the problem is solved.
I assume, the surface has to have a certain attribute like a runway. Now it seems the aircraft gets damaged as soon as it touches the carrier. Oh man, I thought, it's done...
Rodeo, carriers are fully functional airports, you got that right.
ipacs would need to define your given coordinates as such, and add some nav, tac, atc, rwy stuff.
implementing a 3D-model is considered an obstacle only. What you are looking into, is how the user should interact with it.
You would also need to make this carrier a mobile version of an airport or even airplane or car, a moving object, since you want to move the ship and turn it against the wind before
someone can land on it. Carriers move between 10 and 30 knots, that makes landing so difficult. You must add that speed to your landing speed, let's say 130 + 15 kts or so.
So, what you plan to do is creating a mobile airport, half-dived in liquid.
By the way, anyone know whether we get some water?