The refinery is ready for download!
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AFS2 will never look the same.
While you guys are pushing the envelope and creating all thing nifty new things, does anyone have an idea on how to create some vapor trails high up in the sky?
I was just over at one of our competitor sims to check out a new airplane and I noticed a vapor trail being created high above. I have been flying AFS2 so long that I had forgotten about that little feature.
Maybe someone will add that for our flying pleasure.
Regards
Ray
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I'm guessing the future animation capability might make vapor trails a possibility.
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looks amazing !
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The scenery is now officially published and can be downloaded here:
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This is a huge step forward and upward. AFS2 will never be the same. Thanks for sharing.
Regards,
Ray
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Hi drassaud ,
if the tanks collide with your own cultivations,
as long as the tank is labled as man_made="storage_tank",
you can use these lines in ScenProc:
AddAttributeIfInside|building="church"|*|String;skip|yes
AddAttributeIfInside|building="cathedral"|*|String;skip|yes
AddAttributeIfInside|building="*" AND man_made="tower"|*|String;skip|yes
AddAttributeIfInside|building="*" AND man_made="storage_tank"|*|String;skip|yes
AddAttributeIfInside|aerialway="station" |*|String;skip|yes
UnloadFeatures|skip="yes"
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Wow. This package is so advanced and packed with so many different features and objects that I can't find the refinery in the trees. Maybe after some more coffee and beignets.
This is truly outstanding work. I wish we had a special award for this team. At least the project should have a catchy name so all the newbies coming to AFS2 will be able to recognize all this ground breaking work, and by users, no less.
And not one peep of encouragement or congratulations from the developer admin, so disappointing.
From the bottom of my heart, I thank each and every one you contributors. The bar has now been set to the lower stratosphere and the envelope has been expanded so far that it is no longer recognizable. We definitely need a new term for those of you that are continuously thinking outside the box.
And in the end, you make it available for free. Outstanding doesn't seem to be a sufficient word, but thanks again for this outstanding work.
Regards,
Ray
There are so many high tension wires in the area that I might have to attend some recurrence training. Do they use those big red balls on the wires near a runway in Switzerland?
This private airport in the trees across the water is tied to the Bex airport in fsCP. Just click on a spot near the middle of the two runways to select both and choose a starting location.
Notice the excellent shadows of the power lines across the runway. Very different view this morning in the valley. Thanks guys.
"Nothing like the smell of gasoline in the morning"
Regards,
Ray
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At least the project should have a catchy name so all the newbies coming to AFS2 will be able to recognize all this
Many thanks Ray for your encouraging and heartening words. I wish, I had your excellent vocabulary to write a nice description / intoduction for the refinery scenery.
Can I engage you as author? Could you be so kind to write some sentences, which I can include to the published scenery?
Maybe a bit about the locations, the model and what is contained...
Do you have an idea as catching name?
Maybe Tomfa can change the title of this thread to indicate that the refinery is ready for download and include a link in his first entry?
Greetings from Munich,
Thomas
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Hallo Thomas !!!
Vielen Dank für deine wundervolle Szenerie, macht mich - ehrlich gesagt - ein bisschen sprachlos.
Unglaublich, was mit dem AFS2 bereits möglich ist, wenn so talentierte Entwickler wie du mit Begeisterung daran Hand anlegen.
Hoffe, du kannt wenigstens dein Wochenende halbwegs ohne Ölgestank geniessen
Ich wünsche dir alles Liebe, viel Glück und noch mehr Freude,
Clemens aus dem Bergischen
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Hi drassaud ,
if the tanks collide with your own cultivations,
as long as the tank is labled as man_made="storage_tank",
you can use these lines in ScenProc:
AddAttributeIfInside|building="church"|*|String;skip|yes
AddAttributeIfInside|building="cathedral"|*|String;skip|yes
AddAttributeIfInside|building="*" AND man_made="tower"|*|String;skip|yes
AddAttributeIfInside|building="*" AND man_made="storage_tank"|*|String;skip|yes
AddAttributeIfInside|aerialway="station" |*|String;skip|yes
UnloadFeatures|skip="yes"
Thanks, I will try this
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Just delete the buildings from your file with the help of af scenery editor.
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I have updated the Bex airport LSGB in fsCP to remove all the interfering tanks near the refinery.
Regards,
Ray
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LoL, trapped inside the chimney ?
" The worst day of flying still beats the best day of real work. "
With your allowance cgereda, this quote will get a honored place on my kitchen cupboard.
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Tomfa
March 31, 2019 at 1:05 AM Changed the title of the thread from “Oil Refinery Switzerland” to “The refinery is ready for download!”. -