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  4. Legacy Aerofly FS 2 - Developers - General and aircraft

Cultivation

  • Kloot
  • January 20, 2018 at 9:59 PM
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  • Kloot
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    • January 20, 2018 at 9:59 PM
    • #1

    Hi all,

    I am getting closer to bulk populating without the need for hand-placing buildings.

    Below is an image of just residential buildings(300,00+), trees (bulk) + 4 apartment blocks (not part of real scenery) for testing only.

    I promised I would make a tutorial, but at this stage that would be a waste of time.

    A quick video can be found here: Canberra

    Feedback is welcome :)

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • drhotwing1 (IPACS)
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    • January 20, 2018 at 10:03 PM
    • Official Post
    • #2

    Very nicely done

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.

    Regards,

    Jeff

  • Kloot
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    • January 20, 2018 at 11:37 PM
    • #3
    Quote from drhotwing1

    Very nicely done

    Thanks Jeff :)

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • edpatino
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    • January 21, 2018 at 12:18 AM
    • #4
    Quote from Gooseno1

    I promised I would make a tutorial, but at this stage that would be a waste of time

    Feedback: why it would be a waste of time?

    Cheers, Ed

  • Kloot
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    • January 21, 2018 at 12:28 AM
    • #5
    Quote from edpatino

    Feedback: why it would be a waste of time?

    Cheers, Ed

    I still have a lot to learn, pointless passing off half.

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • edpatino
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    • January 21, 2018 at 12:30 AM
    • #6
    Quote from Gooseno1

    I still have a lot to learn, pointless passing off half.

    Learn fast, please!.

    Cheers, Ed

  • Kloot
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    • January 23, 2018 at 5:47 AM
    • #7

    I Started with Honolulu in Hawaii:

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

    Edited once, last by Kloot (January 23, 2018 at 5:57 AM).

  • Kloot
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    • January 23, 2018 at 5:50 AM
    • #8

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • Jetjockey10
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    • January 23, 2018 at 5:57 AM
    • #9

    I would love to have cultivated Oahu. Especially Pearl Harbor / Honolulu and a few of the bays and built-up military areas.

    Maybe you can use Oahu as your tutorial area. :P

    Regards,

    Ray

    A steely-eyed Sierra Hotel record setting F-15E Strike Eagle simulator pilot. 8o
    Out now: full 4 part Hawaiian Islands 8)Be sure to get all four parts: Hawaiian Islands Part4: Big Island (Final) - Flight-Sim.org

  • Kloot
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    • January 23, 2018 at 5:58 AM
    • #10
    Quote from Jetjockey10

    I would love to have cultivated Oahu. Especially Pearl Harbor / Honolulu and a few of the bays and built-up military areas.

    Maybe you can use Oahu as your tutorial area. :P

    Regards,

    Ray

    The cultivation is not perfect, but I am trying my hardest to get it right.

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • edpatino
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    • April 21, 2018 at 3:49 PM
    • #11
    Quote from Gooseno1

    The cultivation is not perfect, but I am trying my hardest to get it right

    Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

  • Jetjockey10
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    • April 21, 2018 at 4:44 PM
    • #12
    Quote from edpatino

    Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

    Ed,

    I seem to remember Phil made some multi-story buildings somehow. Maybe check with him and Rodeo.

    Regards,

    Ray

    A steely-eyed Sierra Hotel record setting F-15E Strike Eagle simulator pilot. 8o
    Out now: full 4 part Hawaiian Islands 8)Be sure to get all four parts: Hawaiian Islands Part4: Big Island (Final) - Flight-Sim.org

  • Kloot
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    • April 21, 2018 at 10:49 PM
    • #13
    Quote from edpatino

    Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

    Hi Ed,

    In the sceneProc script:

    CreateAF2Building|building="*" And FAREARAT>0.7 And FLENGTH < 14|4|gable|industrial

    or

    I change the floor levels & roof type as required in the .toc file:

    <[building][element][0]

    <[vector3_float64][position][145.172903 -36.722060 0]>

    <[float32][direction][-32.459073]>

    <[float32][length][14.653544]>

    <[float32][width][13.234152]>

    <[int32][floors][4]>.

    <[string8][roof][gable]>

    <[string8][usage][residential]>

    Paul

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

    Edited 3 times, last by Kloot (April 21, 2018 at 10:55 PM).

  • edpatino
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    • April 21, 2018 at 10:59 PM
    • #14

    Hi Paul:

    Thanks, I'll try!.

    Cheers, Ed

  • Kloot
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    • April 23, 2018 at 10:38 AM
    • #15

    I think I have solved the floating building issues, just need to work out a way to add texture in bulk to the buildings.

    Could a member of the IPACS team please explain the function of: <[int32][autoheight_override][-1]> ........(part of .tsc file)

    Thanks.

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • vogel69
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    • April 23, 2018 at 11:44 AM
    • #16

    humm interresting ! I thought I'd get rid of that but finally, after further tests I still have buildings flying on my scenery with a custom elevation :(

  • vogel69
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    • April 23, 2018 at 11:49 AM
    • #17

    very nice screenshot :thumbup: ... Why do you have problems with textures? These are self-generating buildings (AFS2 object) or generic buildings (AFS2 autogen) ?

  • Trespassers
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    • April 23, 2018 at 3:31 PM
    • #18
    Quote from vogel69

    humm interresting ! I thought I'd get rid of that but finally, after further tests I still have buildings flying on my scenery with a custom elevation :(

    It is still unclear to me how cultivation autoheight exactly works in relationship to mesh LODs in AFS2, since cultivation is loaded relative to a (dummy or not) airport center point and the aircraft distance to that center point, while elevation resolution levels are loaded relative to aircraft position only.

    BTW it looks like Gooseno1 generated 3D buildings and not only cultivation, thus I'd assume the best is to work in absolute height for blocks of 3D buildings, otherwise they'll float over ground or collapse into ground depending on mesh displayed resolution (LOD).

    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 3.20GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

    Edited 6 times, last by Trespassers (April 23, 2018 at 3:54 PM).

  • edpatino
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    • April 23, 2018 at 3:34 PM
    • #19
    Quote from Gooseno1

    I think I have solved the floating building issues, just need to work out a way to add texture in bulk to the buildings.

    Could a member of the IPACS team please explain the function of: <[int32][autoheight_override][-1]> ........(part of .tsc file)

    Thanks.

    Very nice progress. I would like to hear the same from IPACS. Please keep us posted.

    Cheers, Ed

  • Kloot
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    • April 23, 2018 at 9:15 PM
    • #20
    Quote from vogel69

    very nice screenshot :thumbup: ... Why do you have problems with textures? These are self-generating buildings (AFS2 object) or generic buildings (AFS2 autogen) ?

    I just used OSM data, it's one object (all the buildings you see.) 3,424 KB in size.

    Cheers,

    Paul

    Handy cultivation tools

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

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