R22: Changed Flight Model [Professional Mode] ??

  • I still have to say, its broken for me, and I'm on the verge of giving up.


    In "easy" mode, if I use the vr hands to pull back on the collective, there is also a very gentle adjustment to the rudder, I suspect to help in controllability.


    Use an Xbox controller, or even the VR thumbsticks to move the collective up/down, and the pedals/rudder are violently yanked from side to side, throwing the copter out of control. I simply can't use it.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • HiFlyer: We just updated the Steam version. Could you please try the R22 again with either Xbox controller or VR controllers in Easy Mode. Is it controllable now?

    Yes!!! Finally my evil, rudder-stomping invisible copilot has been retired.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • Perhaps Torsten Jan and Jeff could consider allowing profi mode in mobile (and fixing the reverse movement mobile turn coordinator). After using profi R 22 in PC, the mobile permanant easy mode is simply unpleasant. PC and the brilliant 2019 are delightfully close but the R 22 is an exception.

  • HiFlyer: We just updated the Steam version. Could you please try the R22 again with either Xbox controller or VR controllers in Easy Mode. Is it controllable now?

    dvd updated too?

    MSFS | X-Plane 11.5x | DCS 2.5.6 | P3Dv5 | War Thunder / Aerofly FS2


    Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S

  • Well, I agree with the thread-creator.


    Current profi mode of the R22 has become almost unenjoyable, at least for me.

    Why? Too easy to fly, almost no difference to easy mode.


    The previous profi mode was literally a true MASTERPIECE of IPACS - it was challanging but well to fly with additional hardware, like a seperate collective stick and pedals of course.

    It felt vivid, dynamic and almost like airborne, although just sitting in front of a PC with TrackIR.


    I've tried almost every advanced helicopter simulation among various publishers (FSX, P3D,XPlane, DCS, AFS2) exempted Dodosim's Bell - but IPACS's Robinson was unique, shiny, special, serious business , it was outstanding.


    Now it has changed to something like good but not exceptional furthermore - one more R22 among other Robinson renditions, almost comparable to that one of FSX.


    And I don't agree with Sergio Costas article: It has not changed "slightly" , it has changed serious - and not for good so far.

  • Iv also tried to give this new model a chance, but in my opinion its not as real as the previous one. I fly with flightlink professional helicopter controls, collective with twist throttle, floor mounted cyclic and helicopter pedals. I have 180 hours in the real R22 and in my humble opinion the previous model was a much closer redemption of the real R22, it was not at all difficult to fly (if you have the propper controls) it felt just right. My only criticism of it was the exagerated yaw at the end of an auto when you recover by adding throttle, and also the speed could be tweeked a bit, it didn't accelerate after transision quite as much as the real R22, (a working fuel system and carb heat would also be welcomed) but those critisms are minor and I was more than happy to live with them. Unfortunately now I'm finding myself flying DCS huey more than Aeroflys R22 because the new flight model is just not as enjoyable as the previous one.


    simple test , real R22 and previous flight model, when you lift off in the real R22 and the previous flight model you need to apply a little bit of left pedal in anticipation of the rotor torque that will catch you when you pull collective , once you apply left pedal and catch the spin you need to stabelize all other movement with the pedals and cyclic before gently raising the collective to lift off into the air. this model requires almost zero left pedal and zero stabelization, you can just pop in to the air without hardly any correction. the previous model was spot on in this regard.

    how real pilots are saying that it is more accurate now is beyond me!

  • simple test , real R22 and previous flight model, when you lift off in the real R22 and the previous flight model you need to apply a little bit of left pedal in anticipation of the rotor torque that will catch you when you pull collective , once you apply left pedal and catch the spin you need to stabelize all other movement with the pedals and cyclic before gently raising the collective to lift off into the air. this model requires almost zero left pedal and zero stabelization, you can just pop in to the air without hardly any correction. the previous model was spot on in this regard.

    how real pilots are saying that it is more accurate now is beyond me!

    There must be something seriously wrong with your setup, the new flight model still needs massive left pedal input to counter the torque induced yaw during takeoff and still a whole lot of cyclic corrections to counter the roll tendencies, it just doesn't bounce from full left to full right within a fraction of a second or by moving the pedals or cyclic by the a millimeter anymore like it did before. Are you sure you checked the professional mode checkbox?

  • Are you sure you checked the professional mode checkbox?

    Maybe, because the checkbox is not very obvious - it is a white square in my case, when active.

    MSFS | X-Plane 11.5x | DCS 2.5.6 | P3Dv5 | War Thunder / Aerofly FS2


    Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S

  • Unfortunately now I'm finding myself flying DCS huey more than Aeroflys R22 because the new flight model is just not as enjoyable as the previous one.


    Exactly me the same. I'm missing the previous version of the R22's Expert Mode a lot !!! ; it felt so real, just right.


    Before its changes the AFS2 Robinson was one of my favourite helicopters to fly in sim. For now (changed Expert Mode) it has become only my third choice, and I prefer other sims to fly helicopters again - like the time before IPACS published the R22.


    Quote

    "... this model requires almost zero left pedal and zero stabelization, you can just pop in to the air without hardly any correction. the previous model was spot on in this regard.

    how real pilots are saying that it is more accurate now is beyond me!


    Maybe there is still an undetected bug below the surface which has prevented a correct update of the R22's Expert Mode among various users of AFS2. Which could have led to different results in how the updated Robinson behaves during Expert Mode.


    This would explain why some users call the changes "slight" and others - like me - "serious", regarding this " issue of stabilization ", especially during take off/landing.


    And yes, I know how to activate the Expert Mode; and I still know when it's in ON/OFF position, have checked in hundred times.

  • I just purchased the non-Steam version of Aerofly FS2 on the recommendation of another real world R22 pilot who said that it was the most realistic R22 simulation, but he has not used the simulator for a long time since starting his real world flying. I agree with the original poster (OP) that I feel the version 2.04.07.31 flight model is too easy in some aspects of flight in the professional mode. For example, transverse flow effect and yaw effect in achieving effective translational lift is less pronounced than real world. I am worried that using the simulator will promote bad habits in my real world R22 training, since I don't have to compensate as much in the simulator.


    What is the original version of the R22 that the OP liked better, is it version 2.04.03.15? Is it possible to download the original version of the R22 flight model for me to try? Thank you.

  • after the last update of the dvd version, I have no choice in R -22 professional mode, there is no window indicating whether it will be corrected or only changed by me. I also noticed that the pedals move depending on the lifting of the overall stroke lever, it's strange I hope you will correct it :)

  • Can a profi-like R-22 mode be made available in mobile Jan?

    I realise that rudder and throttle sliders can inhibit each other a bit when 2019 and 2020 are maxed out by the user selections and conditions. Perhaps mobile Aerofly cannot do this?

  • Hello,


    A potential new Aerofly user here.


    I have invested a great deal in realistic helicopter flight controls. These work great and feel very realistic in XP11, but I have also been interested in AFS2 especially because of the EC135, but also the R22.


    The thing is, reading this thread and watching some youtube videos I am a bit uncertain if the helicopter flight model really is intended for advanced/professional setups, or more for a general gaming audience?


    One thing I notice in the youtube videos that people seem to have no problem controlling the heli with VR motion controllers, which seems more "game'ish" to me, as it could never give the fine detailed input a high-end cyclic controller would.


    Another thing is that in real-life the R22 is quite tricky to hover and not all to stable, but in this thread many claim it feels very stable in the hover.


    If this simulator is meant more towards the big gaming market, it would make sense they make the helicopters a bit more forgiving than in real-life due to the fact gamers use such low-fidelity controls such as gamepads or VR motion controllers. They mostly look for eye-candy, not realism.


    To sum it up: Should I just look elsewhere if I want to make full use of my controls and get a very realistic helicopter simulation, or does the AFS2 have option to take full advantage of this kind of setup?

  • The R22 is very realistic and quite hard to get perfectly still in a hover, the EC135 and the freeware Lynx are more stable as they should be...

    I do fly rotorcraft in XP11 and DCS for years now but the R22 in Aerofly is my favourite heli for more then a year now, also because I like light heli's.

    Compared to the RC heli's I have flown for years Aerofly has a pretty good flightmodel, and some real life R22 pilots do think so too....

    Just give it a try, it's only 60 bucks for a sim and three rotorcraft!

    Regards,

    Peter Splinter


    i5-7400@3,5 GHz, 16GB RAM, GTX 1660 Super, Quest 2 and Lenovo Explorer VR, 'Vintage' Pro Flight Trainer, X52 Pro, VKB pedals

  • For me heli flying in Aerofly FS2 is great because it is a combination of:

    - a very realistic flight model

    - a great VR experience

    - an exellent performance


    You won't be disappointed in this respect.


    However you did not say too much about your setting and what you expect from a settings point of view.

    Best regards,

    Thomas


    i7-6700K @ 4.0 GHz, Geforce GTX 1080, 32MB RAM, 500 GB SSD, 1 TB SSD, 1TB HD, 32" Monitor 4K, Oculus Rift