So, those keeping track probably already know that DTG's flightsim world has elected to use the third party cloud system, Truesky offered by Simul.
It's caused quite a splash for Flighsim world, and one can only drool imagining such a visually impressive, though limited system in Aerofly. (Limited as in having only two cloud layers of limited cloud types)
Now it seems those limitations are in the act of being removed........ https://80.lv/articles/truesky-making-skies-alive/
(see excerpt below)
[Blocked Image: https://cdn.80.lv/80.lv/uploads/2017/08/SandySutherland-UE4-Lippykid-1024x505.jpg]
Quote"How do layers work with the clouds?
In trueSKY up till now (version 4.1) we’ve had two layers, one 2D cloud layer at high altitude (e.g. cirrus clouds), and a 3D layer. TrueSKY 4.2 (released September 2017, but available for testing now) represents a departure: now we have multiple 3D cloud layers of different types – there’s no set limit – that can overlap, covering a 600km visible volume around the camera. In 4.2, there are no 2D cloud layers – we’ve found a way to render cirrus and other thin, high-altitude cloud formations volumetrically. And instead of repeating horizontally, you can have completely different weather in different parts of your game-world: you can have a clear sky overhead, but a gathering storm in the distance. But more than that, you see that storm building as you approach it, seamlessly transitioning from one state to the other."
I'm posting this thread as a heads up to Ipacs and the community, of an interesting possibility for taking Aerofly to a new level as far as clouds are concerned. Who knows? Maybe the developers here will take a look!