For those who are interested in integrating objects from Google Maps into your favorite scenes (as here for my scene Issoire Clermont-Ferrand), here are the links I used, and some useful info.
Here’s the video that allowed me to do everything, especially since there is now no need to use an earlier version of Chrome.
For clarity I also copy above the information it gives on youtube.
NOTABLE CHANGES ON FEB 17, 2020! (now add-on version is v0.2.0):
- Use RenderDoc 1.6
- Use Blender 2.82
- Use the last version of Google Chrome (you no longer need an old version)
- In the shortcut, copy paste the whole next line, colons included (instead of chrome.exe --disable-gpu-sandbox --gpu-startup-dialog --use-angle=gl):
C:\Windows\System32\cmd.exe /c "SET RENDERDOC_HOOK_EGL=0 && START "" ^"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe^" --disable-gpu-sandbox --gpu-startup-dialog"
Add-on source code and releases: https://github.com/eliemichel/MapsMod...
Deeper information available in the blog post: https://blog.exppad.com/article/impor...
Support thread on blenderartists: https://blenderartists.org/t/google-m...
After creating your Blender object, all that remains is to export it under Collada and use ModelConverterX as usual.
Personal Tips :
- When you import your object in Blender you have often to increase the "Max Bloks" to have the entire scenne. (2000 or more)
- When you export to Collada in Blender choose X foward in the global orientation
- In ModelConverterX prefere to reduce texture at just one (two max) to avoid offset problems by choosing a quite big resolution (4096 is most often suffisant but sometimes I have to use 8192)