Does FS4 has 3D water?

  • Allways this small team excuses. Also with a small team one can reach a lot, except there is a hidden agenda and one cannot put the whole force into the project.

    Best regards,

    Thomas


    i7-6700K @ 4.0 GHz, Geforce GTX 1080, 32MB RAM, 500 GB SSD, 1 TB SSD, 1TB HD, 32" Monitor 4K, Oculus Rift

  • Just out of curiosity, why is this so important for you?

    Not important? Are you serious? Then what’s important to you? System and visual realism are two key factors of flight simulator. Cloulds, rains, water, those are as important as what IPACS has been working on to improve the scenery. I believe it’s even more important than publishing new scenery and aircrafts. And I reckon many people would have the same opinion.

  • Not important? Are you serious? Then what’s important to you? System and visual realism are two key factors of flight simulator. Cloulds, rains, water, those are as important as what IPACS has been working on to improve the scenery. I believe it’s even more important than publishing new scenery and aircrafts. And I reckon many people would have the same opinion.

    And how many flight simulators do you know with real water that have the performance of FS2? Or FS4 ( probably )? I do not know anyone.

    3,9 Ghz, RTX 2080 Ti, 32 GB RAM, Oculus Rift CV1, PIMAX 8K X, Quest 2, RotoVR, HOTAS and Flight Rudder Pedals, Win10, 3ds max

  • And how many flight simulators do you know with real water that have the performance of FS2? Or FS4 ( probably )? I do not know anyone.

    Then why would IPACS add these autogens in AFS4? I’m sure it impacts the performance a lot. If performance is the reason that you think prevent more important features like water. Then perhaps this sim can stop being developed.

  • Do we mean reflective water, that is water bodies showing some form of light scattering if they lie between the aeroplane and the bearing of the sun? It is present in original P.C. Aerofly FS, it would be amazing if it was absent in FS4 having never made it into FS2.


    It is a fundamental visual feature of the view from a plane.

  • For those that do not know, the very first version of Aerofly (Aerofly FS1) had a very acceptable “moving” water system. I have asked the question as to why this could not be incorporated in to AFS2 a number of times on this forum and have never received an answer. For me it was the one major negative aspect of AFS2 when it was released as a replacement for the first version. Assuming that the old system could be incorporated in to the later products then the only extra work required would be to digitise the water masks for all the additional scenery. I would be happy to volunteer to do this.


  • Maybe water in FS1 was a third party product as the clouds and they wanted to get rid of it but never replaced it by a proprietary solution. Who knows?

    Best regards,

    Thomas


    i7-6700K @ 4.0 GHz, Geforce GTX 1080, 32MB RAM, 500 GB SSD, 1 TB SSD, 1TB HD, 32" Monitor 4K, Oculus Rift

  • The flight simulator FS2 is certainly based on the program code of IPACS' RC simulator aeroflyRC, which still supports 3D water. aeroflyRC uses only small sceneries with limited range.


    I think the main difference with aerofly FS2 is that FS2 simulates the whole earth and it is round. Therefore, the ocean is also round, so you need "curved" water. The old program code of 3D water will not fit for the FS2 world. Since IPACS has so many other tasks, the implementation of 3D water will have to wait.


    I am not an X-Plane pilot, but X-Plane 11 does not support 3D water either, does it?


    It is unfair to expect the same output from the IPACS team as from the Microsoft team. You cannot do everything if you do not have enough manpower. I think IPCAS has done a well job for its small team. The quality is also very good.


    I thank IPACS for bringing a new flight simulator to the market when Microsoft stopped developing FSX. Today Microsoft is back, but it is good to have a third simulator besides MSFS and X-Plane.

  • Not important? Are you serious? Then what’s important to you? System and visual realism are two key factors of flight simulator. Cloulds, rains, water, those are as important as what IPACS has been working on to improve the scenery. I believe it’s even more important than publishing new scenery and aircrafts. And I reckon many people would have the same opinion.

    I see the water from the air. I don't need to be perfect, just look like water.

    Of course, it would be better if it's 3D, has reflection and all the fancy stuff, but if that impacts the performance heavily, I'd rather leave the water as it is.

  • I only have MSFS on Xbox and FS2 for PC. I find myself gravitating to FS2 on a daily basis, because the "other" SIM is full of bugs and its always a work in progress, fix it as we go thing. That doesn't sit well with me, it bothers me to no end. 99% of my flying is done with FS2 because it just works, and it loads up within 1 minute and I'm flying. I find the scenery is better and has sharper imaging. I'm seriously considering abandoning MSFS for good, I'm tired of the issues with it. I can't stress enough how much I'm anticipating FS4. The angst is almost unbearable, well, not that bad, but I'm excited for the release. For me it's gonna blow MSFS out of the water.

  • When you have a family or other things that can interrupt your flying session, you really appreciate the fast loading times and the possibility to skip to the landing phase.

    I do not recall AFS2 being particularly quick to load but maybe that was because of my many add on sceneries that made it possible to fly in my country. In the other sim you can also select to arrive or depart once you pick a place to fly so you can just about be in landing phase. The graphics in the other sim are the best in the world (I really can pick out my house) and you do have the whole world to fly in. You can also switch from Bing to Google as a source if you want to. Maybe frame rates do not compare to AFS, VR not as good, updates are a total pain and loading times are not great either. My plan was to check out the other sim whilst waiting for FS4, and I have done that and it is not all bad.

  • My plan was to check out the other sim whilst waiting for FS4, and I have done that and it is not all bad.

    Its not all that good either. Load times are abhorrent, photogrammetry is crap, stutters and freezing,no mouse sometimes, CTD's. The only thing its got going for it is the eye candy, that's it. That's the only reason I keep it around thus far. Other than that I probably wouldn't. FS4 is sure looking like a viable replacement, eye candy be dammed with MSFS. That and the fact I get to use the 20th Anniversary Xbox Controller which I prefer for MSFS.

  • I had no clue about 3d water existing in previous versions. That is def interesting and it should be addressed on why it went away. I'm not bothered much by not having it, but the street lights are a huge factor. I mean, if I can sit at my pc for a few days and tap in the lighting say for NY/NJ region using some tool and make it available as freeware addon, you'd think we can get it out the box? It is 2022. Are we asking that much?