I rebooted and caught a new semi-large update being downloaded. Anyone know what we are getting today?
Regards,
Ray
I rebooted and caught a new semi-large update being downloaded. Anyone know what we are getting today?
Regards,
Ray
Ray,
this update just replaces the world wide aerial images with slightly newer versions. There is no new content besides a greater coverage for tree data in the western part of the USA.
Ray,
this update just replaces the world wide aerial images with slightly newer versions. There is no new content besides a greater coverage for tree data in the western part of the USA.
I hope it got rid of some of those trees in the middle of the freeways. ha.
Ray
And those in railway stations and those just short of the runway. The sea seems OK.
Trees? I thought we were getting the Q today!
Until they find a better way to map where trees should be the only thing that works for me is to set tree density to "LOW".
And to be fair the result is quite good.
Until they find a better way to map where trees should be the only thing that works for me is to set tree density to "LOW".
And to be fair the result is quite good.
The problem is that the placement is within a range so precision is difficult, and also trees are placed randomly not specifically. if OSM is introduced that may make tree placement more accurate but there are more important things to develop right now so it may be a while before it's introduced.
Honestly, that's a bit surprising though, as Orbx is usually very very precise about tree placement within the detailed areas of a given scenery, and I would be almost startled if they produced a scenery with trees kind of willy-nilly within the confines of a town, city or airport.
Honestly, that's a bit surprising though, as Orbx is usually very very precise about tree placement within the detailed areas of a given scenery, and I would be almost startled if they produced a scenery with trees kind of willy-nilly within the confines of a town, city or airport.
They would manually have to go up and down each road to set block out points I believe so that trees don't populate in those areas.
I had just woken up, had a little coffee, was lazily checking through several daily sites like I normally do when I saw the topic of this thread popped up after clicking New Posts. My eyes actually opened a little more, excited that we might get to check out (cough)Utah(/cough) today until I realized it was from the last big geo patch they did. (sigh)
Well, I'm awake now...LoL
...and you've just done the same to me
...Arrgh ^+1
I had just woken up, had a little coffee, was lazily checking through several daily sites like I normally do when I saw the topic of this thread popped up after clicking New Posts. My eyes actually opened a little more, excited that we might get to check out (cough)Utah(/cough) today until I realized it was from the last big geo patch they did. (sigh)
Well, I'm awake now...LoL
The new DLC is coming shortly, keep drinking that coffee
The new update was 'on short final' a couple of weeks ago. I'd say it was barely established on localiser
They would manually have to go up and down each road to set block out points I believe so that trees don't populate in those areas.
There is a tool for this. it's called Excluder.
You drag a box across the map, and the generic trees in that marked are gone.
I hope this terminates the guessing on trees. Not sure why they havn't found the time to do it.
By the way, am i the only one not having this latest auto-download?
I haven't had large update either, is it still beta only?
There is a tool for this. it's called Excluder.
You drag a box across the map, and the generic trees in that marked are gone.
I hope this terminates the guessing on trees. Not sure why they havn't found the time to do it.
I was actually wondering if they could overlay street and maybe even building data from OSM and then designate those as exclusion zones. Might not be perfect, but you could possibly clean up whole states like that quickly, once you had perfected software for it.