After spending more time with the aerodynamics, I'm getting closer and closer to where I want.
I think, I should try to get some kind of youtube clip together. For now I want to show it this way, just as an example.
Speed up to 220 km/h, pull stick hard and push rudder, no aileron:
She flies such a beautiful snap roll. And she's doing exactlly one, afterwards is the energy gone and she would go into a normal spin. The speed must be right; too fast and the airflow comes back, too slow and she will go half way into a spin.
It has only one disadvantage: I'm too scared to touch the aerodynamics anymore. I'm really worried that I will break it when fixing something somewhere else..
Did I write last week that there are only a few small parts left? In amount of parts; yes, workwise it was the underestimation of the year...
Upper canopy lock. Left one in open position, right one (rear on the pic) in locked position:
The cockpit textures are nearly done, but rendering the ambient occlusions takes still time. Anyway, I hope I can show the cockpit in the sim next week.