In this tutorial you will learn how to manually repaint an aircraft and insert your newly painted aircraft into the aircraft's preview. In this tutorial we will add a new repaint to the Cessna C172. Note - the designated name of this repaint is YellowN172UC.
Your files should all be ready at this point for the file conversion. Note - For the file conversion process to work properly, make sure that you have the latest SDK installed.
Note - This tutorial can change to reflect changes to the SDK. A special thank you to “Karl-Heinz” for the writing of this tutorial.
This is a description of the PSD templates. You have to use Photoshop or Gimp to take advantage of the predefined layer structure. This tutorial will not explain how to use Photoshop or Gimp. Please refer to the related manuals. In this example we will use the files for the Cessna C172.
This is the structure of the layer groups that you will see in PS or Gimp.
This is a directory listing of the graphics files that you will see in Aerofly FS 2 aircraft folders.
Note - As you can see, the PSD layer structure corresponds strongly with the files of the c172. This means, you can use the layer groups to output your repaint to the required BMP files.
This group contains the display of the 3D mesh. This will give you orientation while repainting the aircraft. If left on when saving a BMP, the gridlines will appear on the aircraft. During repaint process the mesh can help to localize certain positions on the aircraft. Before we finally save a BMP, this group has to be switched off!
Here the fuselage00_color.psd has been saved with both layer groups on: Color + UV. The 3D mesh on the aircraft facilitates the identification of positions.
This is the main layer group for our repainting.
As you can see below, the Color layer group contains several subgroups like Effects, Liveries, Metal, Blank.
Next, switch off all layers except the single color layer. Now let’s change the basic color of our aircraft to yellow.
In the template you can see the design layers in the Liveries group.
Adding new layers with your designed content makes it easier.
If you finished repainting, switch on all necessary layers of the color layer group, switch off all other layer groups and save your work as _color.bmp, 24 bit. This will be used for conversion to the final _color.ttx file.
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. In aerofly FS 2 it is a 24 bit grey scale map.
Note this groove line between the wing and the wing tip. In the color layer there is just yellow color. In the reflection layer we see the elevated rivets. But in the ambient layer the groove line is clearly visible.
Note the rivets as small circles in this example (note: contrast has been modified for the tutorial).
24-bit color map with each color value representing the brightness for the Red, Green and Blue (RGB)
If you modified the specular layer group, switch on all necessary layers, switch off all other layer groups and save your work as _specular.bmp, 24 bit. This will be used for conversion to the final _specular.ttx file.
This group controls the reflection strength of a surface. In aerofly FS 2 it is a grey scale layer group where black means no reflection and white means 100% reflection.
In this example I copied the aircraft lines onto the reflection layer and selected a bright grey
If you don't switch on the black layer the reflection layer will show white showing a perfect polished aluminum
Here is another detail of reflection layer group
The yellow is all plain-colored over the whole color layer. But in the reflection group the surface is not a uniform grey tone, it differs slightly in kind of patches. This creates a very realistic surface structure (note: contrast of screenshots has been modified to better display the patches).
As we have seen there exist several layer groups corresponding to different .TTX files of the aircraft. It is important to check and modify all of the related layer groups for our repaints. We output several different BMP files with fixed naming conventions. The structure is given by the templates provided by IPACS, the aerofly FS 2 developers. The result will be a high quality texture for our aircrafts.