Have you ever wanted to add animated traffic (or objects) to your scenery project? Well now you can! Introducing the first working tutorial to allow for you to do this yourself.
So let's get started.
To get started you will need the following applications in order to add animated traffic
Let's begin by choosing the location that you wish to have animated traffic at. Open up FSET to locate and obtain your reference image that you will use as your guide in 3DS Max. In this tutorial we will choose 'Dredgers Key' in Key West, Florida.
In order to build your traffic project correctly you will need to set up 3DS Max properly. There are only a couple of items required for this to insure you obtain the best results with your project.
View
For best results you should set your viewport to one screen with perspective and shaded selected
Resolution
The resolution is important to see roadways better. Let's set this setting by clicking on the little '+' in your viewport and select 'viewport configuration/display performance'. You want to change the 'texture maps' number to 4096. This will give you a good reference image to work off of.
And the most important setting is to set your coordinate system within 3DS Max to match what's needed for the conversion into Aerofly. From within 'customize/unit setup' the display unit scale should be set to metric/meters and set the system unit setup to 1 unit-I meter
Now lets begin our project!
You can now see your first completed path.
You can always adjust any vehicle by clicking on it and changing the '% along path' for that object.
Note If you now press the play button you will see your vehicles moving along the path. Note- Don't worry about the speed of your animations, this will be adjusted on the TSC file later.
Once you have completed your path and added your vehicles to it, now it's time to export your creation.
https://rechneronline.de/geo-coordinates/
Note: If your traffic doesn't line up well with the actual in-game roadways you may need to make adjustments in 3DS Max, re-export the output files and re-compile your job.
Note: You can change the speed of your traffic by editing the decimal in your TSC file
Note: You can add multiple paths to a single TSC