Aerofly FS 2 Screenshot Thread

  • Hi all,


    these shots are from a short hop KMRY to KSFO just to practice an IRF Approach flying the Q400.

    Works well, it's a wonderful aircraft model, I really like it. :)












    Thank you for viewing and happy flying!


    Cheers

    Andreas

    PC: FX8350, GTX 1060 6GB, 16 GB RAM, OS SSD, HD 4,5 TB, Win10-64

    SIMs: Aerofly FS2, FS9, FSX, FSXSE, P3Dv3, Xplane11

  • The Flight Sim Deck takes a look at Aerofly FS2



    Devons rig

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  • With existing weather tools it is possible to create nice scenery situations: low visbility and evening sun at zurich airport. I use such settings for ils approaches. In VR it looks quite real.



    Hi,


    Which tools are you talking about ? Separate products compatibles with AFS2 or just by playing with the <time> glider in AFS2 ?

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  • Hi all....

    wow....Landing at Funchal / Madeira..... very impressiv and unsafely.

    But i wonder at Aerofly FS...he makes the runway curved...:(... and not right ahead.

    The runway goes at Funchal a little steep.


    Anyway... i cant get flat Ground for this Airport. My brain to do for this...Bad.:(:(;)


    Regards

    Uli


  • Nice try in that very difficult-to-recreate airport. Well done

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • Looks like that airport is not suited for autoheight true. It will probably require an actual 3D model of the runway and its pillars to lift it off the curved ground

  • Hi,

    yes this airport is very difficult to build.

    In FSX this was already a problem because of the pillars on which the runway stands.

    I'm gonna see if I can do this somehow.

    Must see if i can insert a runway object on which I then set the Aerofly Runway.....:rolleyes:

    But I have never done so....;)


    Lets go...

    Regards

    ULI

  • Zurich airport is modeled in 3D and so is Catalina. Those could be examples where you can see how a custom made 3D model is used for the runway.

  • 4K 60fps recording (unfortunatley YouTube has compressed the video considerably so the quality is not as good as the actual experience).


    All graphics settings are maxed out (Orbx add-ons) - FPS ranges 90 - 209


    Part 1 KMRY


    Part 2 KCGX


    Part 3 LOWI


    Part 4 KEGE


    Progress!! Posted on AVSIM also.


    Side note: Vsync has never seemed to work with AF2, any chance of a fix in the future? I'll experiment with NCP 1/2 refresh but that just seems "unnatural" to native Vsync support.


    Cheers, Rob.

  • I have not seen many comments about the fact that the night lighting has been substantially improved in the last update. It does look so much better now.

    Below is a screenshot of Berne with the airport about in the middle of the picture. The cultivation was done with ScenProc.



    Best regards,

    Thomas


    i7-6700K @ 4.0 GHz, Geforce GTX 1080, 32MB RAM, 500 GB SSD, 1 TB SSD, 1TB HD, 32" Monitor 4K, Oculus Rift

  • Thanks Thomas,


    Great looking image.


    Yes, this last big update has a ton of improvements and fixes. It will probably take some time for us to discover all of them. I wonder if the delay of the Orbx Switzerland cultivation pack was so this lighting update could be released?


    Maybe we can start an ongoing thread to share the “new” or “outstanding” finds. I heard there are several “Easter Eggs” that were not mentioned in the release description.


    Regards,

    Ray

    When Pigs Fly. A steely-eyed Sierra Hotel record setting F-15E Strike Eagle simulator pilot. 8o

    ready for some voices in the sky? now available . . . Aerofly FS2 RC ATC https://afs2rcatc.com/


  • This might look much better in a 4K2K display but does there need to be more attention paid to the inverse square law which means that the brightness of a virtual point source should be a quarter of that of a similar light at half the distance? As lights must be displayed by single pixels unless they are at point blank range, the presentation of individual lights powerful enough to be prominent at a great distance must be dimmed to simulate their lower perceived dimness in any display lacking infinite resolution.

    The number of lights in a given scene area should quadruple at twice the distance so at the point where a reasonable simulation of single but dim distant lights breaks down, an average illumination glow would be better than a few anti-scale persistent normal lights.


    I like the variety of light colours in the Miegs scenery

  • I think the night light should have some glow around them. They are too crispy which doesn't look too realistic IMO.

    I disagree. We just got them so it doesn't look like the screen is smeared with vaseline, and even though there could be improvements, I'm terrified of them messing with them again.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard